gl::GLint m_level
Definition: AttachedTexture.h:43
gl::GLint m_layer
Definition: AttachedTexture.h:44
Encapsulates texture attachments of a frame buffer object.
Definition: AttachedTexture.h:26
ref_ptr< Texture > m_texture
Definition: AttachedTexture.h:42
Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline...
Definition: Texture.h:30