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Irrlicht 3D Engine
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5 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
6 #define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
virtual void setInvertMouse(bool invert)=0
Sets whether the Y axis of the mouse should be inverted.
virtual f32 getRotateSpeed() const =0
Returns the rotation speed in degrees.
virtual const core::array< SKeyMap > & getKeyMap() const =0
Gets the keyboard mapping for this animator.
virtual void setVerticalMovement(bool allow)=0
Sets whether vertical movement should be allowed.
Struct storing which key belongs to which action.
virtual void setKeyMap(SKeyMap *map, u32 count)=0
Sets the keyboard mapping for this animator (old style)
virtual void setRotateSpeed(f32 rotateSpeed)=0
Set the rotation speed in degrees.
virtual f32 getMoveSpeed() const =0
Returns the speed of movement in units per millisecond.
float f32
32 bit floating point variable.
virtual void setMoveSpeed(f32 moveSpeed)=0
Sets the speed of movement in units per millisecond.
Everything in the Irrlicht Engine can be found in this namespace.
unsigned int u32
32 bit unsigned variable.
Animates a scene node. Can animate position, rotation, material, and so on.
Special scene node animator for FPS cameras.
Self reallocating template array (like stl vector) with additional features.