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Irrlicht 3D Engine
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5 #ifndef __I_ANIMATED_MESH_H_INCLUDED__
6 #define __I_ANIMATED_MESH_H_INCLUDED__
virtual f32 getAnimationSpeed() const =0
Gets the animation speed of the animated mesh.
@ EAMT_UNKNOWN
Unknown animated mesh type.
virtual void setAnimationSpeed(f32 fps)=0
Sets the animation speed of the animated mesh.
virtual E_ANIMATED_MESH_TYPE getMeshType() const
Returns the type of the animated mesh.
virtual IMesh * getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0
Returns the IMesh interface for a frame.
E_ANIMATED_MESH_TYPE
Possible types of (animated) meshes.
Interface for an animated mesh.
signed int s32
32 bit signed variable.
@ EAMT_MD3
Quake 3 MD3 model file.
@ EAMT_SKINNED
generic skinned mesh
float f32
32 bit floating point variable.
@ EAMT_3DS
3D Studio .3ds file
@ EAMT_BSP
Quake 3 .bsp static Map.
Class which holds the geometry of an object.
@ EAMT_MDL_HALFLIFE
Halflife MDL model file.
@ EAMT_CSM
Cartography Shop .csm file. This loader was created by Saurav Mohapatra.
@ EAMT_MD2
Quake 2 MD2 model file.
Everything in the Irrlicht Engine can be found in this namespace.
virtual u32 getFrameCount() const =0
Gets the frame count of the animated mesh.
unsigned int u32
32 bit unsigned variable.
@ EAMT_OCT
.oct file for Paul Nette's FSRad or from Murphy McCauley's Blender .oct exporter.
@ EAMT_LMTS
Pulsar LMTools .lmts file. This Irrlicht loader was written by Jonas Petersen.
@ EAMT_MY3D
My3D Mesh, the file format by Zhuck Dimitry.
@ EAMT_OBJ
Maya .obj static model.