Irrlicht 3D Engine
ISceneNodeAnimatorCameraMaya.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
6 #define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
7 
8 #include "ISceneNodeAnimator.h"
9 
10 namespace irr
11 {
12 
13 namespace scene
14 {
15 
17 
26  {
27  public:
28 
30  virtual f32 getMoveSpeed() const = 0;
31 
33  virtual void setMoveSpeed(f32 moveSpeed) = 0;
34 
36  virtual f32 getRotateSpeed() const = 0;
37 
39  virtual void setRotateSpeed(f32 rotateSpeed) = 0;
40 
42  virtual f32 getZoomSpeed() const = 0;
43 
45  virtual void setZoomSpeed(f32 zoomSpeed) = 0;
46 
48  virtual f32 getDistance() const = 0;
49 
51  virtual void setDistance(f32 distance) = 0;
52  };
53 
54 } // end namespace scene
55 } // end namespace irr
56 
57 #endif
58 
ISceneNodeAnimator.h
irr::scene::ISceneNodeAnimatorCameraMaya::getMoveSpeed
virtual f32 getMoveSpeed() const =0
Returns the speed of movement.
irr::f32
float f32
32 bit floating point variable.
Definition: irrTypes.h:104
irr::scene::ISceneNodeAnimatorCameraMaya::setMoveSpeed
virtual void setMoveSpeed(f32 moveSpeed)=0
Sets the speed of movement.
irr::scene::ISceneNodeAnimatorCameraMaya::getDistance
virtual f32 getDistance() const =0
Returns the current distance, i.e. orbit radius.
irr::scene::ISceneNodeAnimatorCameraMaya::setZoomSpeed
virtual void setZoomSpeed(f32 zoomSpeed)=0
Set the zoom speed.
irr::scene::ISceneNodeAnimatorCameraMaya::getZoomSpeed
virtual f32 getZoomSpeed() const =0
Returns the zoom speed.
irr::scene::ISceneNodeAnimatorCameraMaya::setDistance
virtual void setDistance(f32 distance)=0
Set the distance.
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::scene::ISceneNodeAnimatorCameraMaya::getRotateSpeed
virtual f32 getRotateSpeed() const =0
Returns the rotation speed.
irr::scene::ISceneNodeAnimator
Animates a scene node. Can animate position, rotation, material, and so on.
Definition: ISceneNodeAnimator.h:30
irr::scene::ISceneNodeAnimatorCameraMaya
Special scene node animator for Maya-style cameras.
Definition: ISceneNodeAnimatorCameraMaya.h:25
irr::scene::ISceneNodeAnimatorCameraMaya::setRotateSpeed
virtual void setRotateSpeed(f32 rotateSpeed)=0
Set the rotation speed.