Irrlicht 3D Engine
IRandomizer.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_RANDOMIZER_H_INCLUDED__
6 #define __I_RANDOMIZER_H_INCLUDED__
7 
8 #include "IReferenceCounted.h"
9 
10 namespace irr
11 {
12 
14 class IRandomizer : public virtual IReferenceCounted
15 {
16 public:
18 
19  virtual void reset(s32 value=0x0f0f0f0f) =0;
20 
22  virtual s32 rand() const =0;
23 
25  virtual f32 frand() const =0;
26 
28  virtual s32 randMax() const =0;
29 };
30 
31 } // end namespace irr
32 
33 #endif
irr::IRandomizer::rand
virtual s32 rand() const =0
generates a pseudo random number in the range 0..randMax()
irr::IRandomizer::reset
virtual void reset(s32 value=0x0f0f0f0f)=0
resets the randomizer
IReferenceCounted.h
irr::s32
signed int s32
32 bit signed variable.
Definition: irrTypes.h:66
irr::IRandomizer::frand
virtual f32 frand() const =0
generates a pseudo random number in the range 0..1
irr::IReferenceCounted
Base class of most objects of the Irrlicht Engine.
Definition: IReferenceCounted.h:41
irr::f32
float f32
32 bit floating point variable.
Definition: irrTypes.h:104
irr::IRandomizer
Interface for generating random numbers.
Definition: IRandomizer.h:14
irr::IRandomizer::randMax
virtual s32 randMax() const =0
get maxmimum number generated by rand()
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12