Irrlicht 3D Engine
EDebugSceneTypes.h
Go to the documentation of this file.
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
6 #define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
7 
8 namespace irr
9 {
10 namespace scene
11 {
12 
15  {
17  EDS_OFF = 0,
18 
20  EDS_BBOX = 1,
21 
24 
27 
30 
33 
36 
39 
41  EDS_FULL = 0xffffffff
42  };
43 
44 
45 } // end namespace scene
46 } // end namespace irr
47 
48 
49 #endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
50 
irr::scene::E_DEBUG_SCENE_TYPE
E_DEBUG_SCENE_TYPE
An enumeration for all types of debug data for built-in scene nodes (flags)
Definition: EDebugSceneTypes.h:14
irr::scene::EDS_OFF
@ EDS_OFF
No Debug Data ( Default )
Definition: EDebugSceneTypes.h:17
irr::scene::EDS_HALF_TRANSPARENCY
@ EDS_HALF_TRANSPARENCY
Temporary use transparency Material Type.
Definition: EDebugSceneTypes.h:32
irr::scene::EDS_FULL
@ EDS_FULL
Show all debug infos.
Definition: EDebugSceneTypes.h:41
irr::scene::EDS_MESH_WIRE_OVERLAY
@ EDS_MESH_WIRE_OVERLAY
Overlays Mesh Wireframe.
Definition: EDebugSceneTypes.h:29
irr::scene::EDS_BBOX_ALL
@ EDS_BBOX_ALL
EDS_BBOX | EDS_BBOX_BUFFERS.
Definition: EDebugSceneTypes.h:38
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::scene::EDS_BBOX
@ EDS_BBOX
Show Bounding Boxes of SceneNode.
Definition: EDebugSceneTypes.h:20
irr::scene::EDS_NORMALS
@ EDS_NORMALS
Show Vertex Normals.
Definition: EDebugSceneTypes.h:23
irr::scene::EDS_SKELETON
@ EDS_SKELETON
Shows Skeleton/Tags.
Definition: EDebugSceneTypes.h:26
irr::scene::EDS_BBOX_BUFFERS
@ EDS_BBOX_BUFFERS
Show Bounding Boxes of all MeshBuffers.
Definition: EDebugSceneTypes.h:35