Irrlicht 3D Engine
EMaterialFlags.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
6 #define __E_MATERIAL_FLAGS_H_INCLUDED__
7 
8 namespace irr
9 {
10 namespace video
11 {
12 
15  {
18 
21 
24 
26  EMF_LIGHTING = 0x8,
27 
29  EMF_ZBUFFER = 0x10,
30 
32 
34 
37 
39 
41 
44 
46 
49 
51 
56 
58  EMF_FOG_ENABLE = 0x800,
59 
61 
67 
69  EMF_TEXTURE_WRAP = 0x2000,
70 
73 
75  EMF_COLOR_MASK = 0x8000,
76 
78  EMF_COLOR_MATERIAL = 0x10000,
79 
81  EMF_USE_MIP_MAPS = 0x20000,
82 
85 
88  };
89 
90 } // end namespace video
91 } // end namespace irr
92 
93 
94 #endif // __E_MATERIAL_FLAGS_H_INCLUDED__
95 
irr::video::EMF_ZWRITE_ENABLE
@ EMF_ZWRITE_ENABLE
May be written to the zbuffer or is it readonly. Default: true.
Definition: EMaterialFlags.h:33
irr::video::EMF_NORMALIZE_NORMALS
@ EMF_NORMALIZE_NORMALS
Normalizes normals. Default: false.
Definition: EMaterialFlags.h:66
irr::video::EMF_GOURAUD_SHADING
@ EMF_GOURAUD_SHADING
Flat or Gouraud shading? Default: true.
Definition: EMaterialFlags.h:23
irr::video::E_MATERIAL_FLAG
E_MATERIAL_FLAG
Material flags.
Definition: EMaterialFlags.h:14
irr::video::EMF_BILINEAR_FILTER
@ EMF_BILINEAR_FILTER
Is bilinear filtering enabled? Default: true.
Definition: EMaterialFlags.h:43
irr::video::EMF_BLEND_OPERATION
@ EMF_BLEND_OPERATION
Flag for blend operation.
Definition: EMaterialFlags.h:84
irr::video::EMF_ZBUFFER
@ EMF_ZBUFFER
Is the ZBuffer enabled? Default: true.
Definition: EMaterialFlags.h:29
irr::video::EMF_POINTCLOUD
@ EMF_POINTCLOUD
Draw as point cloud or filled triangles? Default: false.
Definition: EMaterialFlags.h:20
irr::video::EMF_BACK_FACE_CULLING
@ EMF_BACK_FACE_CULLING
Is backface culling enabled? Default: true.
Definition: EMaterialFlags.h:36
irr::video::EMF_COLOR_MATERIAL
@ EMF_COLOR_MATERIAL
ColorMaterial enum for vertex color interpretation.
Definition: EMaterialFlags.h:78
irr::video::EMF_FRONT_FACE_CULLING
@ EMF_FRONT_FACE_CULLING
Is frontface culling enabled? Default: false.
Definition: EMaterialFlags.h:40
irr::video::EMF_ANTI_ALIASING
@ EMF_ANTI_ALIASING
AntiAliasing mode.
Definition: EMaterialFlags.h:72
irr::video::EMF_ANISOTROPIC_FILTER
@ EMF_ANISOTROPIC_FILTER
Is anisotropic filtering? Default: false.
Definition: EMaterialFlags.h:55
irr::video::EMF_TRILINEAR_FILTER
@ EMF_TRILINEAR_FILTER
Is trilinear filtering enabled? Default: false.
Definition: EMaterialFlags.h:48
irr::video::EMF_TEXTURE_WRAP
@ EMF_TEXTURE_WRAP
Access to all layers texture wrap settings. Overwrites separate layer settings.
Definition: EMaterialFlags.h:69
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::video::EMF_FOG_ENABLE
@ EMF_FOG_ENABLE
Is fog enabled? Default: false.
Definition: EMaterialFlags.h:58
irr::video::EMF_LIGHTING
@ EMF_LIGHTING
Will this material be lighted? Default: true.
Definition: EMaterialFlags.h:26
irr::video::EMF_POLYGON_OFFSET
@ EMF_POLYGON_OFFSET
Flag for polygon offset.
Definition: EMaterialFlags.h:87
irr::video::EMF_USE_MIP_MAPS
@ EMF_USE_MIP_MAPS
Flag for enabling/disabling mipmap usage.
Definition: EMaterialFlags.h:81
irr::video::EMF_WIREFRAME
@ EMF_WIREFRAME
Draw as wireframe or filled triangles? Default: false.
Definition: EMaterialFlags.h:17
irr::video::EMF_COLOR_MASK
@ EMF_COLOR_MASK
ColorMask bits, for enabling the color planes.
Definition: EMaterialFlags.h:75