Irrlicht 3D Engine
EDeviceTypes.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_DEVICE_TYPES_H_INCLUDED__
6 #define __E_DEVICE_TYPES_H_INCLUDED__
7 
8 namespace irr
9 {
10 
13  {
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55  };
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57 } // end namespace irr
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59 #endif // __E_DEVICE_TYPES_H_INCLUDED__
60 
irr::EIDT_FRAMEBUFFER
@ EIDT_FRAMEBUFFER
A device for raw framebuffer access.
Definition: EDeviceTypes.h:41
irr::EIDT_BEST
@ EIDT_BEST
This selection allows Irrlicht to choose the best device from the ones available.
Definition: EDeviceTypes.h:54
irr::E_DEVICE_TYPE
E_DEVICE_TYPE
An enum for the different device types supported by the Irrlicht Engine.
Definition: EDeviceTypes.h:12
irr::EIDT_WIN32
@ EIDT_WIN32
A device native to Microsoft Windows.
Definition: EDeviceTypes.h:17
irr::EIDT_WINCE
@ EIDT_WINCE
A device native to Windows CE devices.
Definition: EDeviceTypes.h:21
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::EIDT_X11
@ EIDT_X11
A device native to Unix style operating systems.
Definition: EDeviceTypes.h:26
irr::EIDT_SDL
@ EIDT_SDL
A device which uses Simple DirectMedia Layer.
Definition: EDeviceTypes.h:35
irr::EIDT_CONSOLE
@ EIDT_CONSOLE
A simple text only device supported by all platforms.
Definition: EDeviceTypes.h:47
irr::EIDT_OSX
@ EIDT_OSX
A device native to Mac OSX.
Definition: EDeviceTypes.h:30