Irrlicht 3D Engine
IAnimatedMeshMD2.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_ANIMATED_MESH_MD2_H_INCLUDED__
6 #define __I_ANIMATED_MESH_MD2_H_INCLUDED__
7 
8 #include "IAnimatedMesh.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17  {
39 
42  };
43 
46  {
47  public:
48 
50 
55  virtual void getFrameLoop(EMD2_ANIMATION_TYPE l, s32& outBegin,
56  s32& outEnd, s32& outFPS) const = 0;
57 
59 
64  virtual bool getFrameLoop(const c8* name,
65  s32& outBegin, s32& outEnd, s32& outFPS) const = 0;
66 
68  virtual s32 getAnimationCount() const = 0;
69 
71 
72  virtual const c8* getAnimationName(s32 nr) const = 0;
73  };
74 
75 } // end namespace scene
76 } // end namespace irr
77 
78 #endif
79 
irr::scene::EMAT_CROUCH_STAND
@ EMAT_CROUCH_STAND
Definition: IAnimatedMeshMD2.h:30
irr::scene::EMAT_PAIN_C
@ EMAT_PAIN_C
Definition: IAnimatedMeshMD2.h:23
irr::scene::IAnimatedMeshMD2::getAnimationName
virtual const c8 * getAnimationName(s32 nr) const =0
Get name of md2 animation.
irr::scene::EMAT_FALLBACK
@ EMAT_FALLBACK
Definition: IAnimatedMeshMD2.h:27
irr::c8
char c8
8 bit character variable.
Definition: irrTypes.h:31
irr::scene::EMAT_COUNT
@ EMAT_COUNT
Not an animation, but amount of animation types.
Definition: IAnimatedMeshMD2.h:41
IAnimatedMesh.h
irr::scene::EMAT_PAIN_A
@ EMAT_PAIN_A
Definition: IAnimatedMeshMD2.h:21
irr::scene::EMAT_RUN
@ EMAT_RUN
Definition: IAnimatedMeshMD2.h:19
irr::scene::EMAT_DEATH_FALLFORWARD
@ EMAT_DEATH_FALLFORWARD
Definition: IAnimatedMeshMD2.h:36
irr::scene::EMAT_CROUCH_DEATH
@ EMAT_CROUCH_DEATH
Definition: IAnimatedMeshMD2.h:34
irr::scene::IAnimatedMesh
Interface for an animated mesh.
Definition: IAnimatedMesh.h:62
irr::scene::EMAT_CROUCH_WALK
@ EMAT_CROUCH_WALK
Definition: IAnimatedMeshMD2.h:31
irr::s32
signed int s32
32 bit signed variable.
Definition: irrTypes.h:66
irr::scene::EMD2_ANIMATION_TYPE
EMD2_ANIMATION_TYPE
Types of standard md2 animations.
Definition: IAnimatedMeshMD2.h:16
irr::scene::EMAT_CROUCH_PAIN
@ EMAT_CROUCH_PAIN
Definition: IAnimatedMeshMD2.h:33
irr::scene::EMAT_DEATH_FALLBACK
@ EMAT_DEATH_FALLBACK
Definition: IAnimatedMeshMD2.h:35
irr::scene::IAnimatedMeshMD2
Interface for using some special functions of MD2 meshes.
Definition: IAnimatedMeshMD2.h:45
irr::scene::EMAT_FLIP
@ EMAT_FLIP
Definition: IAnimatedMeshMD2.h:25
irr::scene::IAnimatedMeshMD2::getFrameLoop
virtual void getFrameLoop(EMD2_ANIMATION_TYPE l, s32 &outBegin, s32 &outEnd, s32 &outFPS) const =0
Get frame loop data for a default MD2 animation type.
irr::scene::EMAT_POINT
@ EMAT_POINT
Definition: IAnimatedMeshMD2.h:29
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::scene::EMAT_CROUCH_ATTACK
@ EMAT_CROUCH_ATTACK
Definition: IAnimatedMeshMD2.h:32
irr::scene::EMAT_STAND
@ EMAT_STAND
Definition: IAnimatedMeshMD2.h:18
irr::scene::EMAT_ATTACK
@ EMAT_ATTACK
Definition: IAnimatedMeshMD2.h:20
irr::scene::EMAT_WAVE
@ EMAT_WAVE
Definition: IAnimatedMeshMD2.h:28
irr::scene::EMAT_BOOM
@ EMAT_BOOM
Definition: IAnimatedMeshMD2.h:38
irr::scene::EMAT_JUMP
@ EMAT_JUMP
Definition: IAnimatedMeshMD2.h:24
irr::scene::IAnimatedMeshMD2::getAnimationCount
virtual s32 getAnimationCount() const =0
Get amount of md2 animations in this file.
irr::scene::EMAT_SALUTE
@ EMAT_SALUTE
Definition: IAnimatedMeshMD2.h:26
irr::scene::EMAT_PAIN_B
@ EMAT_PAIN_B
Definition: IAnimatedMeshMD2.h:22
irr::scene::EMAT_DEATH_FALLBACKSLOW
@ EMAT_DEATH_FALLBACKSLOW
Definition: IAnimatedMeshMD2.h:37