Irrlicht 3D Engine
IGUIImage.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_IMAGE_H_INCLUDED__
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#define __I_GUI_IMAGE_H_INCLUDED__
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#include "
IGUIElement.h
"
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namespace
irr
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{
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namespace
video
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{
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class
ITexture;
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}
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namespace
gui
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{
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class
IGUIImage
:
public
IGUIElement
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{
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public
:
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IGUIImage
(
IGUIEnvironment
* environment,
IGUIElement
* parent,
s32
id
,
core::rect<s32>
rectangle)
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:
IGUIElement
(
EGUIET_IMAGE
, environment, parent, id, rectangle) {}
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virtual
void
setImage
(
video::ITexture
* image) = 0;
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virtual
video::ITexture
*
getImage
()
const
= 0;
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virtual
void
setColor
(
video::SColor
color) = 0;
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virtual
void
setScaleImage
(
bool
scale) = 0;
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virtual
void
setUseAlphaChannel
(
bool
use) = 0;
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virtual
video::SColor
getColor
()
const
= 0;
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virtual
bool
isImageScaled
()
const
= 0;
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virtual
bool
isAlphaChannelUsed
()
const
= 0;
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};
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}
// end namespace gui
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}
// end namespace irr
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#endif
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irr::gui::IGUIImage::setUseAlphaChannel
virtual void setUseAlphaChannel(bool use)=0
Sets if the image should use its alpha channel to draw itself.
irr::video::ITexture
Interface of a Video Driver dependent Texture.
Definition:
ITexture.h:98
irr::gui::IGUIImage::IGUIImage
IGUIImage(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
Definition:
IGUIImage.h:25
irr::s32
signed int s32
32 bit signed variable.
Definition:
irrTypes.h:66
irr::gui::IGUIImage::setColor
virtual void setColor(video::SColor color)=0
Sets the color of the image.
irr::gui::IGUIImage::isImageScaled
virtual bool isImageScaled() const =0
Returns true if the image is scaled to fit, false if not.
irr::gui::EGUIET_IMAGE
@ EGUIET_IMAGE
An image (IGUIImage)
Definition:
EGUIElementTypes.h:47
irr::gui::IGUIImage::getColor
virtual video::SColor getColor() const =0
Gets the color of the image.
IGUIElement.h
irr::gui::IGUIImage::getImage
virtual video::ITexture * getImage() const =0
Gets the image texture.
irr::gui::IGUIImage::setScaleImage
virtual void setScaleImage(bool scale)=0
Sets if the image should scale to fit the element.
irr::gui::IGUIImage::setImage
virtual void setImage(video::ITexture *image)=0
Sets an image texture.
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition:
aabbox3d.h:12
irr::core::rect< s32 >
irr::gui::IGUIImage
GUI element displaying an image.
Definition:
IGUIImage.h:20
irr::gui::IGUIEnvironment
GUI Environment. Used as factory and manager of all other GUI elements.
Definition:
IGUIEnvironment.h:70
irr::video::SColor
Class representing a 32 bit ARGB color.
Definition:
SColor.h:201
irr::gui::IGUIImage::isAlphaChannelUsed
virtual bool isAlphaChannelUsed() const =0
Returns true if the image is using the alpha channel, false if not.
irr::gui::IGUIElement
Base class of all GUI elements.
Definition:
IGUIElement.h:25
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Mon Apr 25 2022 14:03:04 for Irrlicht 3D Engine by
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