Irrlicht 3D Engine
IParticleFadeOutAffector.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
6 #define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
7 
8 #include "IParticleAffector.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17 {
18 public:
19 
21  virtual void setTargetColor( const video::SColor& targetColor ) = 0;
22 
24  virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
25 
27  virtual const video::SColor& getTargetColor() const = 0;
28 
30  virtual u32 getFadeOutTime() const = 0;
31 
33  virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; }
34 };
35 
36 } // end namespace scene
37 } // end namespace irr
38 
39 
40 #endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
41 
irr::scene::IParticleFadeOutAffector::getTargetColor
virtual const video::SColor & getTargetColor() const =0
Gets the targetColor, i.e. the color the particles will interpolate to over time.
irr::scene::IParticleFadeOutAffector::getType
virtual E_PARTICLE_AFFECTOR_TYPE getType() const
Get emitter type.
Definition: IParticleFadeOutAffector.h:33
IParticleAffector.h
irr::scene::E_PARTICLE_AFFECTOR_TYPE
E_PARTICLE_AFFECTOR_TYPE
Types of built in particle affectors.
Definition: IParticleAffector.h:17
irr::scene::IParticleFadeOutAffector::getFadeOutTime
virtual u32 getFadeOutTime() const =0
Gets the time in milliseconds it takes for each particle to fade out.
irr::scene::IParticleAffector
A particle affector modifies particles.
Definition: IParticleAffector.h:41
irr::scene::EPAT_FADE_OUT
@ EPAT_FADE_OUT
Definition: IParticleAffector.h:21
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
irr::u32
unsigned int u32
32 bit unsigned variable.
Definition: irrTypes.h:58
irr::scene::IParticleFadeOutAffector::setFadeOutTime
virtual void setFadeOutTime(u32 fadeOutTime)=0
Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
irr::scene::IParticleFadeOutAffector::setTargetColor
virtual void setTargetColor(const video::SColor &targetColor)=0
Sets the targetColor, i.e. the color the particles will interpolate to over time.
irr::video::SColor
Class representing a 32 bit ARGB color.
Definition: SColor.h:201
irr::scene::IParticleFadeOutAffector
A particle affector which fades out the particles.
Definition: IParticleFadeOutAffector.h:16