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Irrlicht 3D Engine
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5 #ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
6 #define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
virtual void updateShadowVolumes()=0
Updates the shadow volumes for current light positions.
virtual void setShadowMesh(const IMesh *mesh)=0
Sets the mesh from which the shadow volume should be generated.
signed int s32
32 bit signed variable.
Class which holds the geometry of an object.
IShadowVolumeSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id)
constructor
Everything in the Irrlicht Engine can be found in this namespace.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Scene node for rendering a shadow volume into a stencil buffer.