Irrlicht 3D Engine
EDebugSceneTypes.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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namespace
irr
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{
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namespace
scene
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{
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enum
E_DEBUG_SCENE_TYPE
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{
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EDS_OFF
= 0,
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EDS_BBOX
= 1,
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EDS_NORMALS
= 2,
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EDS_SKELETON
= 4,
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EDS_MESH_WIRE_OVERLAY
= 8,
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EDS_HALF_TRANSPARENCY
= 16,
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EDS_BBOX_BUFFERS
= 32,
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EDS_BBOX_ALL
=
EDS_BBOX
|
EDS_BBOX_BUFFERS
,
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EDS_FULL
= 0xffffffff
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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irr::scene::E_DEBUG_SCENE_TYPE
E_DEBUG_SCENE_TYPE
An enumeration for all types of debug data for built-in scene nodes (flags)
Definition:
EDebugSceneTypes.h:14
irr::scene::EDS_OFF
@ EDS_OFF
No Debug Data ( Default )
Definition:
EDebugSceneTypes.h:17
irr::scene::EDS_HALF_TRANSPARENCY
@ EDS_HALF_TRANSPARENCY
Temporary use transparency Material Type.
Definition:
EDebugSceneTypes.h:32
irr::scene::EDS_FULL
@ EDS_FULL
Show all debug infos.
Definition:
EDebugSceneTypes.h:41
irr::scene::EDS_MESH_WIRE_OVERLAY
@ EDS_MESH_WIRE_OVERLAY
Overlays Mesh Wireframe.
Definition:
EDebugSceneTypes.h:29
irr::scene::EDS_BBOX_ALL
@ EDS_BBOX_ALL
EDS_BBOX | EDS_BBOX_BUFFERS.
Definition:
EDebugSceneTypes.h:38
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition:
aabbox3d.h:12
irr::scene::EDS_BBOX
@ EDS_BBOX
Show Bounding Boxes of SceneNode.
Definition:
EDebugSceneTypes.h:20
irr::scene::EDS_NORMALS
@ EDS_NORMALS
Show Vertex Normals.
Definition:
EDebugSceneTypes.h:23
irr::scene::EDS_SKELETON
@ EDS_SKELETON
Shows Skeleton/Tags.
Definition:
EDebugSceneTypes.h:26
irr::scene::EDS_BBOX_BUFFERS
@ EDS_BBOX_BUFFERS
Show Bounding Boxes of all MeshBuffers.
Definition:
EDebugSceneTypes.h:35
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Mon Apr 25 2022 14:03:04 for Irrlicht 3D Engine by
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