Go to the documentation of this file. 1 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_SCREW_H_
2 #define SimTK_SIMBODY_MOBILIZED_BODY_SCREW_H_
79 Real getDefaultPitch()
const;
82 Real getDefaultQ()
const;
106 #endif // SimTK_SIMBODY_MOBILIZED_BODY_SCREW_H_
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:280
int addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent bo...
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
This is a System that represents the dynamics of a particle moving along a smooth surface.
Definition: Assembler.h:37
int addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &geometry)
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B,...
Screw & setDefaultOutboardFrame(const Transform &X_BM)
Definition: MobilizedBody_Screw.h:74
Screw & addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &g)
Definition: MobilizedBody_Screw.h:60
int addBodyDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Convenience method to add DecorativeGeometry specified relative to the new (outboard) body's referenc...
Definition: MobilizedBody.h:1504
Screw & addOutboardDecoration(const Transform &X_MD, const DecorativeGeometry &g)
Definition: MobilizedBody_Screw.h:63
Screw & setDefaultInboardFrame(const Transform &X_PF)
Definition: MobilizedBody_Screw.h:70
MobilizedBody & setDefaultInboardFrame(const Transform &X_PF)
Change this mobilizer's frame F on the parent body P.
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:168
Direction
Constructors can take an argument of this type to indicate that the mobilizer is being defined in the...
Definition: MobilizedBody.h:181
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
MobilizedBody & setDefaultOutboardFrame(const Transform &X_BM)
Change this mobilizer's frame M fixed on this (the outboard) body B.
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
One mobility – coordinated rotation and translation along the common z axis of the inboard and outboa...
Definition: MobilizedBody_Screw.h:39
Screw & addInboardDecoration(const Transform &X_FD, const DecorativeGeometry &g)
Definition: MobilizedBody_Screw.h:66
Screw()
Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Scr...
Definition: MobilizedBody_Screw.h:43