Package javax.vecmath
Class AxisAngle4f
- java.lang.Object
-
- javax.vecmath.AxisAngle4f
-
- All Implemented Interfaces:
Serializable
,Cloneable
public class AxisAngle4f extends Object implements Serializable, Cloneable
A four-element axis angle represented by single-precision floating point x,y,z,angle components. An axis angle is a rotation of angle (radians) about the vector (x,y,z).- See Also:
- Serialized Form
-
-
Constructor Summary
Constructors Constructor Description AxisAngle4f()
Constructs and initializes an AxisAngle4f to (0,0,1,0).AxisAngle4f(float[] a)
Constructs and initializes an AxisAngle4f from the array of length 4.AxisAngle4f(float x, float y, float z, float angle)
Constructs and initializes a AxisAngle4f from the specified xyzw coordinates.AxisAngle4f(AxisAngle4d a1)
Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.AxisAngle4f(AxisAngle4f a1)
Constructs and initializes an AxisAngle4f from the specified AxisAngle4f.AxisAngle4f(Vector3f axis, float angle)
Constructs and initializes an AxisAngle4f from the specified axis and angle.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description Object
clone()
Creates a new object of the same class as this object.boolean
epsilonEquals(AxisAngle4f a1, float epsilon)
Returns true if the L-infinite distance between this axis-angle and axis-angle a1 is less than or equal to the epsilon parameter, otherwise returns false.boolean
equals(Object o1)
Returns true if the Object o1 is of type AxisAngle4f and all of the data members of o1 are equal to the corresponding data members in this AxisAngle4f.boolean
equals(AxisAngle4f a1)
Returns true if all of the data members of AxisAngle4f a1 are equal to the corresponding data members in this AxisAngle4f.void
get(float[] a)
Copies the value of this axis-angle into the array a.float
getAngle()
Get the axis angle, in radians.
An axis angle is a rotation angle about the vector (x,y,z).float
getX()
Get value of x coordinate.float
getY()
Get value of y coordinate.float
getZ()
Get value of z coordinate.int
hashCode()
Returns a hash code value based on the data values in this object.void
set(float[] a)
Sets the value of this axis-angle to the specified values in the array of length 4.void
set(float x, float y, float z, float angle)
Sets the value of this axis-angle to the specified x,y,z,angle.void
set(AxisAngle4d a1)
Sets the value of this axis-angle to the value of axis-angle a1.void
set(AxisAngle4f a1)
Sets the value of this axis-angle to the value of axis-angle a1.void
set(Matrix3d m1)
Sets the value of this axis-angle to the rotational component of the passed matrix.void
set(Matrix3f m1)
Sets the value of this axis-angle to the rotational component of the passed matrix.void
set(Matrix4d m1)
Sets the value of this axis-angle to the rotational component of the passed matrix.void
set(Matrix4f m1)
Sets the value of this axis-angle to the rotational component of the passed matrix.void
set(Quat4d q1)
Sets the value of this axis-angle to the rotational equivalent of the passed quaternion.void
set(Quat4f q1)
Sets the value of this axis-angle to the rotational equivalent of the passed quaternion.void
set(Vector3f axis, float angle)
Sets the value of this AxisAngle4f to the specified axis and angle.void
setAngle(float angle)
Set the axis angle, in radians.
An axis angle is a rotation angle about the vector (x,y,z).void
setX(float x)
Set a new value for x coordinate.void
setY(float y)
Set a new value for y coordinate.void
setZ(float z)
Set a new value for z coordinate.String
toString()
Returns a string that contains the values of this AxisAngle4f.
-
-
-
Constructor Detail
-
AxisAngle4f
public AxisAngle4f(float x, float y, float z, float angle)
Constructs and initializes a AxisAngle4f from the specified xyzw coordinates.- Parameters:
x
- the x coordinatey
- the y coordinatez
- the z coordinateangle
- the angle of rotation in radians
-
AxisAngle4f
public AxisAngle4f(float[] a)
Constructs and initializes an AxisAngle4f from the array of length 4.- Parameters:
a
- the array of length 4 containing x,y,z,angle in order
-
AxisAngle4f
public AxisAngle4f(AxisAngle4f a1)
Constructs and initializes an AxisAngle4f from the specified AxisAngle4f.- Parameters:
a1
- the AxisAngle4f containing the initialization x y z angle data
-
AxisAngle4f
public AxisAngle4f(AxisAngle4d a1)
Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.- Parameters:
a1
- the AxisAngle4d containing the initialization x y z angle data
-
AxisAngle4f
public AxisAngle4f(Vector3f axis, float angle)
Constructs and initializes an AxisAngle4f from the specified axis and angle.- Parameters:
axis
- the axisangle
- the angle of rotation in radians- Since:
- vecmath 1.2
-
AxisAngle4f
public AxisAngle4f()
Constructs and initializes an AxisAngle4f to (0,0,1,0).
-
-
Method Detail
-
set
public final void set(float x, float y, float z, float angle)
Sets the value of this axis-angle to the specified x,y,z,angle.- Parameters:
x
- the x coordinatey
- the y coordinatez
- the z coordinateangle
- the angle of rotation in radians
-
set
public final void set(float[] a)
Sets the value of this axis-angle to the specified values in the array of length 4.- Parameters:
a
- the array of length 4 containing x,y,z,angle in order
-
set
public final void set(AxisAngle4f a1)
Sets the value of this axis-angle to the value of axis-angle a1.- Parameters:
a1
- the axis-angle to be copied
-
set
public final void set(AxisAngle4d a1)
Sets the value of this axis-angle to the value of axis-angle a1.- Parameters:
a1
- the axis-angle to be copied
-
set
public final void set(Vector3f axis, float angle)
Sets the value of this AxisAngle4f to the specified axis and angle.- Parameters:
axis
- the axisangle
- the angle of rotation in radians- Since:
- vecmath 1.2
-
get
public final void get(float[] a)
Copies the value of this axis-angle into the array a.- Parameters:
a
- the array
-
set
public final void set(Quat4f q1)
Sets the value of this axis-angle to the rotational equivalent of the passed quaternion. If the specified quaternion has no rotational component, the value of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).- Parameters:
q1
- the Quat4f
-
set
public final void set(Quat4d q1)
Sets the value of this axis-angle to the rotational equivalent of the passed quaternion. If the specified quaternion has no rotational component, the value of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).- Parameters:
q1
- the Quat4d
-
set
public final void set(Matrix4f m1)
Sets the value of this axis-angle to the rotational component of the passed matrix. If the specified matrix has no rotational component, the value of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).- Parameters:
m1
- the matrix4f
-
set
public final void set(Matrix4d m1)
Sets the value of this axis-angle to the rotational component of the passed matrix. If the specified matrix has no rotational component, the value of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).- Parameters:
m1
- the matrix4d
-
set
public final void set(Matrix3f m1)
Sets the value of this axis-angle to the rotational component of the passed matrix. If the specified matrix has no rotational component, the value of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).- Parameters:
m1
- the matrix3f
-
set
public final void set(Matrix3d m1)
Sets the value of this axis-angle to the rotational component of the passed matrix. If the specified matrix has no rotational component, the value of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).- Parameters:
m1
- the matrix3d
-
toString
public String toString()
Returns a string that contains the values of this AxisAngle4f. The form is (x,y,z,angle).
-
equals
public boolean equals(AxisAngle4f a1)
Returns true if all of the data members of AxisAngle4f a1 are equal to the corresponding data members in this AxisAngle4f.- Parameters:
a1
- the axis-angle with which the comparison is made- Returns:
- true or false
-
equals
public boolean equals(Object o1)
Returns true if the Object o1 is of type AxisAngle4f and all of the data members of o1 are equal to the corresponding data members in this AxisAngle4f.
-
epsilonEquals
public boolean epsilonEquals(AxisAngle4f a1, float epsilon)
Returns true if the L-infinite distance between this axis-angle and axis-angle a1 is less than or equal to the epsilon parameter, otherwise returns false. The L-infinite distance is equal to MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2), abs(angle1-angle2)].- Parameters:
a1
- the axis-angle to be compared to this axis-angleepsilon
- the threshold value
-
hashCode
public int hashCode()
Returns a hash code value based on the data values in this object. Two different AxisAngle4f objects with identical data values (i.e., AxisAngle4f.equals returns true) will return the same hash code value. Two objects with different data members may return the same hash value, although this is not likely.
-
clone
public Object clone()
Creates a new object of the same class as this object.- Overrides:
clone
in classObject
- Returns:
- a clone of this instance.
- Throws:
OutOfMemoryError
- if there is not enough memory.- Since:
- vecmath 1.3
- See Also:
Cloneable
-
getAngle
public final float getAngle()
Get the axis angle, in radians.
An axis angle is a rotation angle about the vector (x,y,z).- Returns:
- Returns the angle, in radians.
- Since:
- vecmath 1.5
-
setAngle
public final void setAngle(float angle)
Set the axis angle, in radians.
An axis angle is a rotation angle about the vector (x,y,z).- Parameters:
angle
- The angle to set, in radians.- Since:
- vecmath 1.5
-
getX
public final float getX()
Get value of x coordinate.- Returns:
- the x coordinate.
- Since:
- vecmath 1.5
-
setX
public final void setX(float x)
Set a new value for x coordinate.- Parameters:
x
- the x coordinate.- Since:
- vecmath 1.5
-
getY
public final float getY()
Get value of y coordinate.- Returns:
- the y coordinate
- Since:
- vecmath 1.5
-
setY
public final void setY(float y)
Set a new value for y coordinate.- Parameters:
y
- the y coordinate.- Since:
- vecmath 1.5
-
getZ
public final float getZ()
Get value of z coordinate.- Returns:
- the z coordinate.
- Since:
- vecmath 1.5
-
setZ
public final void setZ(float z)
Set a new value for z coordinate.- Parameters:
z
- the z coordinate.- Since:
- vecmath 1.5
-
-