Go to the documentation of this file.
40 #ifndef vtkStandardPolyDataPainter_h
41 #define vtkStandardPolyDataPainter_h
43 #include "vtkRenderingOpenGLModule.h"
70 unsigned long typeflags,
bool forceCompileOnly);
76 int buildnormals,
int interpolation);
92 vtkInternal* Internal;
96 #endif //vtkStandardPolyDataPainter_h
represent and manipulate 3D points
virtual void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
represent and manipulate point attribute data
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Abstract class for drawing poly data.
virtual void ProcessInformation(vtkInformation *)
Called before RenderInternal() if the Information has been changed since the last time this method wa...
abstract superclass for arrays of numeric data
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
Performs the actual rendering.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
object to represent cell connectivity
abstract specification for renderers
A standard implementation of vtkPolyDataPainter.