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41 #ifndef vtkShadowMapPass_h
42 #define vtkShadowMapPass_h
44 #include "vtkRenderingOpenGLModule.h"
52 class vtkShadowMapPassTextures;
53 class vtkShadowMapPassLightCameras;
89 virtual void SetShadowMapBakerPass(
120 void BuildSpotLightIntensityMap();
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
a virtual light for 3D rendering
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
record modification and/or execution time
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
Implement a shadow mapping render pass.
window superclass for vtkRenderWindow
implicit function for an halo
vtkShaderProgram2 * Program
vtkTextureObject * IntensityMap
vtkTimeStamp LastRenderTime
sample an implicit function over a structured point set
vtkShadowMapPassTextures * ShadowMaps
a simple class to control print indentation
abstracts an OpenGL texture object.
a virtual camera for 3D rendering
vtkRenderPass * OpaquePass
vtkRenderPass * CompositeRGBAPass
vtkShadowMapPassLightCameras * LightCameras
vtkImageExport * IntensityExporter
Export VTK images to third-party systems.
vtkSampleFunction * IntensitySource
Context in which a vtkRenderPass will render.
vtkShadowMapBakerPass * ShadowMapBakerPass
Implement a builder of shadow map pass.
Perform part of the rendering of a vtkRenderer.