SDL2_gfx 1.0.2
Graphics primitives and surface functions for SDL2
SDL2_framerate.h
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1/*
2
3SDL2_framerate.h: framerate manager
4
5Copyright (C) 2012-2014 Andreas Schiffler
6
7This software is provided 'as-is', without any express or implied
8warranty. In no event will the authors be held liable for any damages
9arising from the use of this software.
10
11Permission is granted to anyone to use this software for any purpose,
12including commercial applications, and to alter it and redistribute it
13freely, subject to the following restrictions:
14
151. The origin of this software must not be misrepresented; you must not
16claim that you wrote the original software. If you use this software
17in a product, an acknowledgment in the product documentation would be
18appreciated but is not required.
19
202. Altered source versions must be plainly marked as such, and must not be
21misrepresented as being the original software.
22
233. This notice may not be removed or altered from any source
24distribution.
25
26Andreas Schiffler -- aschiffler at ferzkopp dot net
27
28*/
29
30#ifndef _SDL2_framerate_h
31#define _SDL2_framerate_h
32
33/* Set up for C function definitions, even when using C++ */
34#ifdef __cplusplus
35extern "C" {
36#endif
37
38 /* --- */
39
40#include "SDL.h"
41
42 /* --------- Definitions */
43
47#define FPS_UPPER_LIMIT 200
48
52#define FPS_LOWER_LIMIT 1
53
57#define FPS_DEFAULT 30
58
62 typedef struct {
63 Uint32 framecount;
64 float rateticks;
65 Uint32 baseticks;
66 Uint32 lastticks;
67 Uint32 rate;
68 } FPSmanager;
69
70 /* ---- Function Prototypes */
71
72#ifdef _MSC_VER
73# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT)
74# define SDL2_FRAMERATE_SCOPE __declspec(dllexport)
75# else
76# ifdef LIBSDL2_GFX_DLL_IMPORT
77# define SDL2_FRAMERATE_SCOPE __declspec(dllimport)
78# endif
79# endif
80#endif
81#ifndef SDL2_FRAMERATE_SCOPE
82# define SDL2_FRAMERATE_SCOPE extern
83#endif
84
85 /* Functions return 0 or value for sucess and -1 for error */
86
88 SDL2_FRAMERATE_SCOPE int SDL_setFramerate(FPSmanager * manager, Uint32 rate);
92
93 /* --- */
94
95 /* Ends C function definitions when using C++ */
96#ifdef __cplusplus
97}
98#endif
99
100#endif /* _SDL2_framerate_h */
SDL2_FRAMERATE_SCOPE int SDL_getFramecount(FPSmanager *manager)
Return the current framecount.
SDL2_FRAMERATE_SCOPE void SDL_initFramerate(FPSmanager *manager)
Initialize the framerate manager.
SDL2_FRAMERATE_SCOPE int SDL_setFramerate(FPSmanager *manager, Uint32 rate)
Set the framerate in Hz.
SDL2_FRAMERATE_SCOPE int SDL_getFramerate(FPSmanager *manager)
Return the current target framerate in Hz.
#define SDL2_FRAMERATE_SCOPE
SDL2_FRAMERATE_SCOPE Uint32 SDL_framerateDelay(FPSmanager *manager)
Delay execution to maintain a constant framerate and calculate fps.
Structure holding the state and timing information of the framerate controller.
Uint32 framecount
Uint32 lastticks
Uint32 baseticks