BatRandom.State
Manipulate the current state of the random generator.
This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program.
val make : int array -> t
Create a new state and initialize it with the given seed.
val make_self_init : unit -> t
Create a new state and initialize it with a system-dependent low-entropy seed.
val bits : t -> int
val int : t -> int -> int
val full_int : t -> int -> int
val int32 : t -> Stdlib.Int32.t -> Stdlib.Int32.t
val nativeint : t -> Stdlib.Nativeint.t -> Stdlib.Nativeint.t
val int64 : t -> Stdlib.Int64.t -> Stdlib.Int64.t
val float : t -> float -> float
val bool : t -> bool
val char : t -> char
These functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.
val bits32 : t -> Stdlib.Int32.t
val bits64 : t -> Stdlib.Int64.t
val nativebits : t -> Stdlib.Nativeint.t