Package org.sunflow.core.shader
Class TexturedWardShader
java.lang.Object
org.sunflow.core.shader.AnisotropicWardShader
org.sunflow.core.shader.TexturedWardShader
- All Implemented Interfaces:
RenderObject
,Shader
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetDiffuse
(ShadingState state) getOpacity
(ShadingState state) Returns how much light is blocked by this shader.boolean
isOpaque()
Returnstrue
if this shader is fully opaque.boolean
update
(ParameterList pl, SunflowAPI api) Update this object given a list of parameters.Methods inherited from class org.sunflow.core.shader.AnisotropicWardShader
getRadiance, scatterPhoton
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Constructor Details
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TexturedWardShader
public TexturedWardShader()
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Method Details
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update
Description copied from interface:RenderObject
Update this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.- Specified by:
update
in interfaceRenderObject
- Overrides:
update
in classAnisotropicWardShader
- Parameters:
pl
- list of parameters to read fromapi
- reference to the current scene- Returns:
true
if the update is succesfull,false
otherwise
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getDiffuse
- Overrides:
getDiffuse
in classAnisotropicWardShader
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isOpaque
public boolean isOpaque()Description copied from interface:Shader
Returnstrue
if this shader is fully opaque. This gives a quick way to find out if a shader needs further processing when hit by a shadow ray.- Specified by:
isOpaque
in interfaceShader
- Overrides:
isOpaque
in classAnisotropicWardShader
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getOpacity
Description copied from interface:Shader
Returns how much light is blocked by this shader.- Specified by:
getOpacity
in interfaceShader
- Overrides:
getOpacity
in classAnisotropicWardShader
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