Interface RenderObject

All Known Subinterfaces:
CameraLens, LightSource, Modifier, PrimitiveList, Shader, Tesselatable
All Known Implementing Classes:
AmbientOcclusionShader, AnisotropicWardShader, Background, BanchoffSurface, BezierMesh, Box, BumpMappingModifier, Camera, ConstantShader, CornellBox, CubeGrid, Cylinder, DiffuseShader, DirectionalSpotlight, FileMesh, FisheyeLens, Geometry, GlassShader, Gumbo, Hair, IDShader, ImageBasedLight, Instance, JuliaFractal, MirrorShader, NormalMapModifier, NormalShader, Options, ParticleSurface, PerlinModifier, PhongShader, PinholeLens, Plane, PointLight, PrimIDShader, QuadMesh, QuickGrayShader, ShinyDiffuseShader, SimpleShader, Sphere, SphereFlake, SphereLight, SphericalLens, SunSkyLight, Teapot, TexturedAmbientOcclusionShader, TexturedDiffuseShader, TexturedPhongShader, TexturedShinyDiffuseShader, TexturedWardShader, ThinLens, Torus, TriangleMesh, TriangleMeshLight, UberShader, UVShader, ViewCausticsShader, ViewGlobalPhotonsShader, ViewIrradianceShader, WireframeShader

public interface RenderObject
This is the base interface for all public rendering object interfaces. It handles incremental updates via ParameterList objects.
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Update this object given a list of parameters.
  • Method Details

    • update

      boolean update(ParameterList pl, SunflowAPI api)
      Update this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.
      Parameters:
      pl - list of parameters to read from
      api - reference to the current scene
      Returns:
      true if the update is succesfull, false otherwise