/*
 * Copyright (C) 2022, KylinSoft Co., Ltd.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 * Authors: Xin Li <lixin@kylinos.cn>
 */
#ifndef SCOPEFRAME_H
#define SCOPEFRAME_H

#include <QWidget>
#include <QFrame>
#include <QDebug>
#include <QPainter>

#include "mywave.h"

class ScopeFrame : public QFrame
{
    Q_OBJECT
public:
    explicit ScopeFrame(QWidget *parent = nullptr);

    void paintEvent(QPaintEvent *);

    int leftBtn_PosX = 0;       //左按钮的x坐标
    int rightBtn_RightPosX = 0; //右按钮的右边界x坐标

    int nonClipRightAreaWidth = 0;

    int clipAreaWidth = 0;

    QVector<myWave *> mywave;

signals:

public slots:

    void computeClipAreaWidth(int left_PosX, int right_PosX, int railWidth, QVector<myWave *> mywave);
};

#endif // SCOPEFRAME_H
