SDL 2.0
SDL_androidmouse.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_androidmouse_h_
23#define SDL_androidmouse_h_
24
25#include "SDL_androidvideo.h"
26
27extern void Android_InitMouse(void);
28extern void Android_OnMouse(SDL_Window *window, int button, int action, float x, float y, SDL_bool relative);
29extern void Android_QuitMouse(void);
30
31#endif /* SDL_androidmouse_h_ */
32
33/* vi: set ts=4 sw=4 expandtab: */
void Android_OnMouse(SDL_Window *window, int button, int action, float x, float y, SDL_bool relative)
void Android_QuitMouse(void)
void Android_InitMouse(void)
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
SDL_bool
Definition: SDL_stdinc.h:162
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:74
SDL_Texture * button