21#include "../../SDL_internal.h"
26#include "../SDL_systhread.h"
28#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
31 pfnSDL_CurrentBeginThread pfnBeginThread,
32 pfnSDL_CurrentEndThread pfnEndThread)
38 return SDL_SetError(
"Threads are not supported on this platform");
GLuint const GLchar * name
unsigned long SDL_threadID
void SDL_SYS_SetupThread(const char *name)
void SDL_SYS_DetachThread(SDL_Thread *thread)
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
void SDL_SYS_WaitThread(SDL_Thread *thread)
SDL_threadID SDL_ThreadID(void)
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)