SDL 2.0
SDL_steamcontroller.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_steamcontroller_h_
23#define SDL_steamcontroller_h_
24
25#include "../../SDL_internal.h"
26
27typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
28typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
29
31 SteamControllerDisconnectedCallback_t disconnectedCallback);
32void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
34void SDL_UpdateSteamController(SDL_Joystick *joystick);
36
37#endif /* SDL_steamcontroller_h_ */
38
39/* vi: set ts=4 sw=4 expandtab: */
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
GLuint const GLchar * name
SDL_bool
Definition: SDL_stdinc.h:162
void(* SteamControllerDisconnectedCallback_t)(int device_instance)
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, SteamControllerDisconnectedCallback_t disconnectedCallback)
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
void SDL_UpdateSteamControllers(void)
void SDL_UpdateSteamController(SDL_Joystick *joystick)
void SDL_QuitSteamControllers(void)
SDL_bool(* SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance)