21#include "../../SDL_internal.h"
23#ifdef SDL_LOADSO_DLOPEN
33#if SDL_VIDEO_DRIVER_UIKIT
34#include "../../video/uikit/SDL_uikitvideo.h"
41 const char *loaderror;
43#if SDL_VIDEO_DRIVER_UIKIT
50 handle = dlopen(sofile, RTLD_NOW|RTLD_LOCAL);
51 loaderror = (
char *) dlerror();
53 SDL_SetError(
"Failed loading %s: %s", sofile, loaderror);
69 symbol = dlsym(
handle, _name);
73 (
const char *) dlerror());
#define SDL_small_alloc(type, count, pisstack)
#define SDL_small_free(ptr, isstack)
void * SDL_LoadFunction(void *handle, const char *name)
GLuint const GLchar * name
SDL_bool UIKit_IsSystemVersionAtLeast(double version)
EGLImageKHR EGLint EGLint * handle