SDL 2.0
SDL_blendmode.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_blendmode.h
24 *
25 * Header file declaring the SDL_BlendMode enumeration
26 */
27
28#ifndef SDL_blendmode_h_
29#define SDL_blendmode_h_
30
31#include "begin_code.h"
32/* Set up for C function definitions, even when using C++ */
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/**
38 * \brief The blend mode used in SDL_RenderCopy() and drawing operations.
39 */
40typedef enum
41{
42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
43 dstRGBA = srcRGBA */
44 SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
45 dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
46 dstA = srcA + (dstA * (1-srcA)) */
47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
48 dstRGB = (srcRGB * srcA) + dstRGB
49 dstA = dstA */
50 SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
51 dstRGB = srcRGB * dstRGB
52 dstA = dstA */
53 SDL_BLENDMODE_INVALID = 0x7FFFFFFF
54
55 /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
56
58
59/**
60 * \brief The blend operation used when combining source and destination pixel components
61 */
62typedef enum
63{
64 SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
65 SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
66 SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
67 SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
68 SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
69
71
72/**
73 * \brief The normalized factor used to multiply pixel components
74 */
75typedef enum
76{
77 SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
78 SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
79 SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
80 SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
81 SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
82 SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
83 SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
84 SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
85 SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
86 SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
87
89
90/**
91 * \brief Create a custom blend mode, which may or may not be supported by a given renderer
92 *
93 * \param srcColorFactor source color factor
94 * \param dstColorFactor destination color factor
95 * \param colorOperation color operation
96 * \param srcAlphaFactor source alpha factor
97 * \param dstAlphaFactor destination alpha factor
98 * \param alphaOperation alpha operation
99 *
100 * The result of the blend mode operation will be:
101 * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
102 * and
103 * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
104 */
106 SDL_BlendFactor dstColorFactor,
107 SDL_BlendOperation colorOperation,
108 SDL_BlendFactor srcAlphaFactor,
109 SDL_BlendFactor dstAlphaFactor,
110 SDL_BlendOperation alphaOperation);
111
112/* Ends C function definitions when using C++ */
113#ifdef __cplusplus
114}
115#endif
116#include "close_code.h"
117
118#endif /* SDL_blendmode_h_ */
119
120/* vi: set ts=4 sw=4 expandtab: */
SDL_BlendOperation
The blend operation used when combining source and destination pixel components.
Definition: SDL_blendmode.h:63
@ SDL_BLENDOPERATION_MAXIMUM
Definition: SDL_blendmode.h:68
@ SDL_BLENDOPERATION_MINIMUM
Definition: SDL_blendmode.h:67
@ SDL_BLENDOPERATION_REV_SUBTRACT
Definition: SDL_blendmode.h:66
@ SDL_BLENDOPERATION_ADD
Definition: SDL_blendmode.h:64
@ SDL_BLENDOPERATION_SUBTRACT
Definition: SDL_blendmode.h:65
SDL_BlendFactor
The normalized factor used to multiply pixel components.
Definition: SDL_blendmode.h:76
@ SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR
Definition: SDL_blendmode.h:80
@ SDL_BLENDFACTOR_ZERO
Definition: SDL_blendmode.h:77
@ SDL_BLENDFACTOR_SRC_COLOR
Definition: SDL_blendmode.h:79
@ SDL_BLENDFACTOR_SRC_ALPHA
Definition: SDL_blendmode.h:81
@ SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR
Definition: SDL_blendmode.h:84
@ SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
Definition: SDL_blendmode.h:86
@ SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
Definition: SDL_blendmode.h:82
@ SDL_BLENDFACTOR_DST_ALPHA
Definition: SDL_blendmode.h:85
@ SDL_BLENDFACTOR_DST_COLOR
Definition: SDL_blendmode.h:83
@ SDL_BLENDFACTOR_ONE
Definition: SDL_blendmode.h:78
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:41
@ SDL_BLENDMODE_NONE
Definition: SDL_blendmode.h:42
@ SDL_BLENDMODE_ADD
Definition: SDL_blendmode.h:47
@ SDL_BLENDMODE_BLEND
Definition: SDL_blendmode.h:44
@ SDL_BLENDMODE_INVALID
Definition: SDL_blendmode.h:53
@ SDL_BLENDMODE_MOD
Definition: SDL_blendmode.h:50
SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor, SDL_BlendOperation colorOperation, SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor, SDL_BlendOperation alphaOperation)
Create a custom blend mode, which may or may not be supported by a given renderer.
Definition: SDL_render.c:3331
#define SDLCALL
Definition: SDL_internal.h:49
#define DECLSPEC
Definition: SDL_internal.h:48