SDL 2.0
SDL_systhread.c
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "../../SDL_internal.h"
22
23#if SDL_THREAD_PSP
24
25/* PSP thread management routines for SDL */
26
27#include <stdio.h>
28#include <stdlib.h>
29
30#include "SDL_error.h"
31#include "SDL_thread.h"
32#include "../SDL_systhread.h"
33#include "../SDL_thread_c.h"
34#include <pspkerneltypes.h>
35#include <pspthreadman.h>
36
37
38static int ThreadEntry(SceSize args, void *argp)
39{
40 SDL_RunThread(*(void **) argp);
41 return 0;
42}
43
44int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
45{
46 SceKernelThreadInfo status;
47 int priority = 32;
48
49 /* Set priority of new thread to the same as the current thread */
50 status.size = sizeof(SceKernelThreadInfo);
51 if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) {
52 priority = status.currentPriority;
53 }
54
55 thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
56 priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000,
57 PSP_THREAD_ATTR_VFPU, NULL);
58 if (thread->handle < 0) {
59 return SDL_SetError("sceKernelCreateThread() failed");
60 }
61
62 sceKernelStartThread(thread->handle, 4, &args);
63 return 0;
64}
65
66void SDL_SYS_SetupThread(const char *name)
67{
68 /* Do nothing. */
69}
70
72{
73 return (SDL_threadID) sceKernelGetThreadId();
74}
75
77{
78 sceKernelWaitThreadEnd(thread->handle, NULL);
79 sceKernelDeleteThread(thread->handle);
80}
81
83{
84 /* !!! FIXME: is this correct? */
85 sceKernelDeleteThread(thread->handle);
86}
87
88void SDL_SYS_KillThread(SDL_Thread *thread)
89{
90 sceKernelTerminateDeleteThread(thread->handle);
91}
92
94{
95 int value;
96
97 if (priority == SDL_THREAD_PRIORITY_LOW) {
98 value = 19;
99 } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
100 value = -10;
101 } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
102 value = -20;
103 } else {
104 value = 0;
105 }
106
107 return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value);
108
109}
110
111#endif /* SDL_THREAD_PSP */
112
113/* vim: ts=4 sw=4
114 */
#define SDL_SetError
GLuint const GLchar * name
GLsizei const GLfloat * value
void SDL_RunThread(void *data)
Definition: SDL_thread.c:265
unsigned long SDL_threadID
Definition: SDL_thread.h:49
SDL_ThreadPriority
Definition: SDL_thread.h:59
@ SDL_THREAD_PRIORITY_TIME_CRITICAL
Definition: SDL_thread.h:63
@ SDL_THREAD_PRIORITY_LOW
Definition: SDL_thread.h:60
@ SDL_THREAD_PRIORITY_HIGH
Definition: SDL_thread.h:62
#define NULL
Definition: begin_code.h:167
void SDL_SYS_SetupThread(const char *name)
Definition: SDL_systhread.c:42
void SDL_SYS_DetachThread(SDL_Thread *thread)
Definition: SDL_systhread.c:66
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
Definition: SDL_systhread.c:54
void SDL_SYS_WaitThread(SDL_Thread *thread)
Definition: SDL_systhread.c:60
SDL_threadID SDL_ThreadID(void)
Definition: SDL_systhread.c:48
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
Definition: SDL_systhread.c:35
SYS_ThreadHandle handle
Definition: SDL_thread_c.h:57
char * name
Definition: SDL_thread_c.h:61
size_t stacksize
Definition: SDL_thread_c.h:62