SDL 2.0
SDL_sysjoystick_c.h
Go to the documentation of this file.
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#include "../../SDL_internal.h"
23
24#ifdef SDL_JOYSTICK_EMSCRIPTEN
25#include "../SDL_sysjoystick.h"
26
27
28#include <emscripten/html5.h>
29
30/* A linked list of available joysticks */
31typedef struct SDL_joylist_item
32{
33 int index;
34 char *name;
35 char *mapping;
36 SDL_JoystickID device_instance;
37 SDL_Joystick *joystick;
38 int nbuttons;
39 int naxes;
40 double timestamp;
41 double axis[64];
42 double analogButton[64];
43 EM_BOOL digitalButton[64];
44
45 struct SDL_joylist_item *next;
46} SDL_joylist_item;
47
48typedef SDL_joylist_item joystick_hwdata;
49
50#endif /* SDL_JOYSTICK_EMSCRIPTEN */
51
52/* vi: set ts=4 sw=4 expandtab: */
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
GLuint index
GLuint const GLchar * name
GLenum GLenum GLenum GLenum mapping
SDL_Texture * axis