SDL 2.0
gl2.h
Go to the documentation of this file.
1#ifndef __gl2_h_
2#define __gl2_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013-2017 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34** https://github.com/KhronosGroup/OpenGL-Registry
35*/
36
37#include <GLES2/gl2platform.h>
38
39#ifndef GL_APIENTRYP
40#define GL_APIENTRYP GL_APIENTRY*
41#endif
42
43#ifndef GL_GLES_PROTOTYPES
44#define GL_GLES_PROTOTYPES 1
45#endif
46
47/* Generated on date 20170817 */
48
49/* Generated C header for:
50 * API: gles2
51 * Profile: common
52 * Versions considered: 2\.[0-9]
53 * Versions emitted: .*
54 * Default extensions included: None
55 * Additional extensions included: _nomatch_^
56 * Extensions removed: _nomatch_^
57 */
58
59#ifndef GL_ES_VERSION_2_0
60#define GL_ES_VERSION_2_0 1
61#include <KHR/khrplatform.h>
65typedef short GLshort;
66typedef unsigned short GLushort;
67typedef void GLvoid;
68typedef struct __GLsync *GLsync;
71typedef unsigned int GLenum;
72typedef unsigned int GLuint;
73typedef char GLchar;
77typedef unsigned int GLbitfield;
78typedef int GLint;
79typedef unsigned char GLboolean;
80typedef int GLsizei;
82#define GL_DEPTH_BUFFER_BIT 0x00000100
83#define GL_STENCIL_BUFFER_BIT 0x00000400
84#define GL_COLOR_BUFFER_BIT 0x00004000
85#define GL_FALSE 0
86#define GL_TRUE 1
87#define GL_POINTS 0x0000
88#define GL_LINES 0x0001
89#define GL_LINE_LOOP 0x0002
90#define GL_LINE_STRIP 0x0003
91#define GL_TRIANGLES 0x0004
92#define GL_TRIANGLE_STRIP 0x0005
93#define GL_TRIANGLE_FAN 0x0006
94#define GL_ZERO 0
95#define GL_ONE 1
96#define GL_SRC_COLOR 0x0300
97#define GL_ONE_MINUS_SRC_COLOR 0x0301
98#define GL_SRC_ALPHA 0x0302
99#define GL_ONE_MINUS_SRC_ALPHA 0x0303
100#define GL_DST_ALPHA 0x0304
101#define GL_ONE_MINUS_DST_ALPHA 0x0305
102#define GL_DST_COLOR 0x0306
103#define GL_ONE_MINUS_DST_COLOR 0x0307
104#define GL_SRC_ALPHA_SATURATE 0x0308
105#define GL_FUNC_ADD 0x8006
106#define GL_BLEND_EQUATION 0x8009
107#define GL_BLEND_EQUATION_RGB 0x8009
108#define GL_BLEND_EQUATION_ALPHA 0x883D
109#define GL_FUNC_SUBTRACT 0x800A
110#define GL_FUNC_REVERSE_SUBTRACT 0x800B
111#define GL_BLEND_DST_RGB 0x80C8
112#define GL_BLEND_SRC_RGB 0x80C9
113#define GL_BLEND_DST_ALPHA 0x80CA
114#define GL_BLEND_SRC_ALPHA 0x80CB
115#define GL_CONSTANT_COLOR 0x8001
116#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
117#define GL_CONSTANT_ALPHA 0x8003
118#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
119#define GL_BLEND_COLOR 0x8005
120#define GL_ARRAY_BUFFER 0x8892
121#define GL_ELEMENT_ARRAY_BUFFER 0x8893
122#define GL_ARRAY_BUFFER_BINDING 0x8894
123#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
124#define GL_STREAM_DRAW 0x88E0
125#define GL_STATIC_DRAW 0x88E4
126#define GL_DYNAMIC_DRAW 0x88E8
127#define GL_BUFFER_SIZE 0x8764
128#define GL_BUFFER_USAGE 0x8765
129#define GL_CURRENT_VERTEX_ATTRIB 0x8626
130#define GL_FRONT 0x0404
131#define GL_BACK 0x0405
132#define GL_FRONT_AND_BACK 0x0408
133#define GL_TEXTURE_2D 0x0DE1
134#define GL_CULL_FACE 0x0B44
135#define GL_BLEND 0x0BE2
136#define GL_DITHER 0x0BD0
137#define GL_STENCIL_TEST 0x0B90
138#define GL_DEPTH_TEST 0x0B71
139#define GL_SCISSOR_TEST 0x0C11
140#define GL_POLYGON_OFFSET_FILL 0x8037
141#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
142#define GL_SAMPLE_COVERAGE 0x80A0
143#define GL_NO_ERROR 0
144#define GL_INVALID_ENUM 0x0500
145#define GL_INVALID_VALUE 0x0501
146#define GL_INVALID_OPERATION 0x0502
147#define GL_OUT_OF_MEMORY 0x0505
148#define GL_CW 0x0900
149#define GL_CCW 0x0901
150#define GL_LINE_WIDTH 0x0B21
151#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
152#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
153#define GL_CULL_FACE_MODE 0x0B45
154#define GL_FRONT_FACE 0x0B46
155#define GL_DEPTH_RANGE 0x0B70
156#define GL_DEPTH_WRITEMASK 0x0B72
157#define GL_DEPTH_CLEAR_VALUE 0x0B73
158#define GL_DEPTH_FUNC 0x0B74
159#define GL_STENCIL_CLEAR_VALUE 0x0B91
160#define GL_STENCIL_FUNC 0x0B92
161#define GL_STENCIL_FAIL 0x0B94
162#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
163#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
164#define GL_STENCIL_REF 0x0B97
165#define GL_STENCIL_VALUE_MASK 0x0B93
166#define GL_STENCIL_WRITEMASK 0x0B98
167#define GL_STENCIL_BACK_FUNC 0x8800
168#define GL_STENCIL_BACK_FAIL 0x8801
169#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
170#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
171#define GL_STENCIL_BACK_REF 0x8CA3
172#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
173#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
174#define GL_VIEWPORT 0x0BA2
175#define GL_SCISSOR_BOX 0x0C10
176#define GL_COLOR_CLEAR_VALUE 0x0C22
177#define GL_COLOR_WRITEMASK 0x0C23
178#define GL_UNPACK_ALIGNMENT 0x0CF5
179#define GL_PACK_ALIGNMENT 0x0D05
180#define GL_MAX_TEXTURE_SIZE 0x0D33
181#define GL_MAX_VIEWPORT_DIMS 0x0D3A
182#define GL_SUBPIXEL_BITS 0x0D50
183#define GL_RED_BITS 0x0D52
184#define GL_GREEN_BITS 0x0D53
185#define GL_BLUE_BITS 0x0D54
186#define GL_ALPHA_BITS 0x0D55
187#define GL_DEPTH_BITS 0x0D56
188#define GL_STENCIL_BITS 0x0D57
189#define GL_POLYGON_OFFSET_UNITS 0x2A00
190#define GL_POLYGON_OFFSET_FACTOR 0x8038
191#define GL_TEXTURE_BINDING_2D 0x8069
192#define GL_SAMPLE_BUFFERS 0x80A8
193#define GL_SAMPLES 0x80A9
194#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
195#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
196#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
197#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
198#define GL_DONT_CARE 0x1100
199#define GL_FASTEST 0x1101
200#define GL_NICEST 0x1102
201#define GL_GENERATE_MIPMAP_HINT 0x8192
202#define GL_BYTE 0x1400
203#define GL_UNSIGNED_BYTE 0x1401
204#define GL_SHORT 0x1402
205#define GL_UNSIGNED_SHORT 0x1403
206#define GL_INT 0x1404
207#define GL_UNSIGNED_INT 0x1405
208#define GL_FLOAT 0x1406
209#define GL_FIXED 0x140C
210#define GL_DEPTH_COMPONENT 0x1902
211#define GL_ALPHA 0x1906
212#define GL_RGB 0x1907
213#define GL_RGBA 0x1908
214#define GL_LUMINANCE 0x1909
215#define GL_LUMINANCE_ALPHA 0x190A
216#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
217#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
218#define GL_UNSIGNED_SHORT_5_6_5 0x8363
219#define GL_FRAGMENT_SHADER 0x8B30
220#define GL_VERTEX_SHADER 0x8B31
221#define GL_MAX_VERTEX_ATTRIBS 0x8869
222#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
223#define GL_MAX_VARYING_VECTORS 0x8DFC
224#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
225#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
226#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
227#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
228#define GL_SHADER_TYPE 0x8B4F
229#define GL_DELETE_STATUS 0x8B80
230#define GL_LINK_STATUS 0x8B82
231#define GL_VALIDATE_STATUS 0x8B83
232#define GL_ATTACHED_SHADERS 0x8B85
233#define GL_ACTIVE_UNIFORMS 0x8B86
234#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
235#define GL_ACTIVE_ATTRIBUTES 0x8B89
236#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
237#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
238#define GL_CURRENT_PROGRAM 0x8B8D
239#define GL_NEVER 0x0200
240#define GL_LESS 0x0201
241#define GL_EQUAL 0x0202
242#define GL_LEQUAL 0x0203
243#define GL_GREATER 0x0204
244#define GL_NOTEQUAL 0x0205
245#define GL_GEQUAL 0x0206
246#define GL_ALWAYS 0x0207
247#define GL_KEEP 0x1E00
248#define GL_REPLACE 0x1E01
249#define GL_INCR 0x1E02
250#define GL_DECR 0x1E03
251#define GL_INVERT 0x150A
252#define GL_INCR_WRAP 0x8507
253#define GL_DECR_WRAP 0x8508
254#define GL_VENDOR 0x1F00
255#define GL_RENDERER 0x1F01
256#define GL_VERSION 0x1F02
257#define GL_EXTENSIONS 0x1F03
258#define GL_NEAREST 0x2600
259#define GL_LINEAR 0x2601
260#define GL_NEAREST_MIPMAP_NEAREST 0x2700
261#define GL_LINEAR_MIPMAP_NEAREST 0x2701
262#define GL_NEAREST_MIPMAP_LINEAR 0x2702
263#define GL_LINEAR_MIPMAP_LINEAR 0x2703
264#define GL_TEXTURE_MAG_FILTER 0x2800
265#define GL_TEXTURE_MIN_FILTER 0x2801
266#define GL_TEXTURE_WRAP_S 0x2802
267#define GL_TEXTURE_WRAP_T 0x2803
268#define GL_TEXTURE 0x1702
269#define GL_TEXTURE_CUBE_MAP 0x8513
270#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
271#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
272#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
273#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
274#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
275#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
276#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
277#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
278#define GL_TEXTURE0 0x84C0
279#define GL_TEXTURE1 0x84C1
280#define GL_TEXTURE2 0x84C2
281#define GL_TEXTURE3 0x84C3
282#define GL_TEXTURE4 0x84C4
283#define GL_TEXTURE5 0x84C5
284#define GL_TEXTURE6 0x84C6
285#define GL_TEXTURE7 0x84C7
286#define GL_TEXTURE8 0x84C8
287#define GL_TEXTURE9 0x84C9
288#define GL_TEXTURE10 0x84CA
289#define GL_TEXTURE11 0x84CB
290#define GL_TEXTURE12 0x84CC
291#define GL_TEXTURE13 0x84CD
292#define GL_TEXTURE14 0x84CE
293#define GL_TEXTURE15 0x84CF
294#define GL_TEXTURE16 0x84D0
295#define GL_TEXTURE17 0x84D1
296#define GL_TEXTURE18 0x84D2
297#define GL_TEXTURE19 0x84D3
298#define GL_TEXTURE20 0x84D4
299#define GL_TEXTURE21 0x84D5
300#define GL_TEXTURE22 0x84D6
301#define GL_TEXTURE23 0x84D7
302#define GL_TEXTURE24 0x84D8
303#define GL_TEXTURE25 0x84D9
304#define GL_TEXTURE26 0x84DA
305#define GL_TEXTURE27 0x84DB
306#define GL_TEXTURE28 0x84DC
307#define GL_TEXTURE29 0x84DD
308#define GL_TEXTURE30 0x84DE
309#define GL_TEXTURE31 0x84DF
310#define GL_ACTIVE_TEXTURE 0x84E0
311#define GL_REPEAT 0x2901
312#define GL_CLAMP_TO_EDGE 0x812F
313#define GL_MIRRORED_REPEAT 0x8370
314#define GL_FLOAT_VEC2 0x8B50
315#define GL_FLOAT_VEC3 0x8B51
316#define GL_FLOAT_VEC4 0x8B52
317#define GL_INT_VEC2 0x8B53
318#define GL_INT_VEC3 0x8B54
319#define GL_INT_VEC4 0x8B55
320#define GL_BOOL 0x8B56
321#define GL_BOOL_VEC2 0x8B57
322#define GL_BOOL_VEC3 0x8B58
323#define GL_BOOL_VEC4 0x8B59
324#define GL_FLOAT_MAT2 0x8B5A
325#define GL_FLOAT_MAT3 0x8B5B
326#define GL_FLOAT_MAT4 0x8B5C
327#define GL_SAMPLER_2D 0x8B5E
328#define GL_SAMPLER_CUBE 0x8B60
329#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
330#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
331#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
332#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
333#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
334#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
335#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
336#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
337#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
338#define GL_COMPILE_STATUS 0x8B81
339#define GL_INFO_LOG_LENGTH 0x8B84
340#define GL_SHADER_SOURCE_LENGTH 0x8B88
341#define GL_SHADER_COMPILER 0x8DFA
342#define GL_SHADER_BINARY_FORMATS 0x8DF8
343#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
344#define GL_LOW_FLOAT 0x8DF0
345#define GL_MEDIUM_FLOAT 0x8DF1
346#define GL_HIGH_FLOAT 0x8DF2
347#define GL_LOW_INT 0x8DF3
348#define GL_MEDIUM_INT 0x8DF4
349#define GL_HIGH_INT 0x8DF5
350#define GL_FRAMEBUFFER 0x8D40
351#define GL_RENDERBUFFER 0x8D41
352#define GL_RGBA4 0x8056
353#define GL_RGB5_A1 0x8057
354#define GL_RGB565 0x8D62
355#define GL_DEPTH_COMPONENT16 0x81A5
356#define GL_STENCIL_INDEX8 0x8D48
357#define GL_RENDERBUFFER_WIDTH 0x8D42
358#define GL_RENDERBUFFER_HEIGHT 0x8D43
359#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
360#define GL_RENDERBUFFER_RED_SIZE 0x8D50
361#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
362#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
363#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
364#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
365#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
366#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
367#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
368#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
369#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
370#define GL_COLOR_ATTACHMENT0 0x8CE0
371#define GL_DEPTH_ATTACHMENT 0x8D00
372#define GL_STENCIL_ATTACHMENT 0x8D20
373#define GL_NONE 0
374#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
375#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
376#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
377#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
378#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
379#define GL_FRAMEBUFFER_BINDING 0x8CA6
380#define GL_RENDERBUFFER_BINDING 0x8CA7
381#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
382#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
383typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
384typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
385typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
386typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
387typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
388typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
389typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
390typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
391typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
392typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
393typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
394typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
395typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
396typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
397typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
398typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
399typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
400typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
401typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
402typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
403typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
405typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
407typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
408typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
409typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
410typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
411typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
412typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
413typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
414typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
415typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
416typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
417typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
418typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
419typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
420typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
421typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
422typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
423typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
424typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
425typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
426typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
427typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
428typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
430typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
431typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
432typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
433typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
434typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
435typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
436typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
438typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
439typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
440typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
441typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
442typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
443typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
444typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
445typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
446typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
447typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
448typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
449typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
450typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
451typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
452typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
453typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
455typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
456typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
457typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
458typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
459typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
460typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
461typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
462typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
463typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
464typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
465typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
466typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
467typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
468typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
469typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
470typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
471typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
472typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
473typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
474typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
475typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
476typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
477typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
478typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
479typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
480typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
481typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
482typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
483typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
484typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
485typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
486typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
487typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
489typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
490typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
491typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
492typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
493typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
494typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
495typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
496typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
497typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
498typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
499typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
500typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
501typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
502typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
503typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
504typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
505typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
506typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
507typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
508typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
509typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
510typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
511typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
512typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
514typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
515typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
516typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
517typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
518typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
519typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
520typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
521typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
522typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
523typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
524typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
525#if GL_GLES_PROTOTYPES
668#endif
669#endif /* GL_ES_VERSION_2_0 */
670
671#ifdef __cplusplus
672}
673#endif
674
675#endif
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 ** d
const GLubyte GLuint red
Definition: SDL_glfuncs.h:80
unsigned char GLubyte
Definition: SDL_opengl.h:183
unsigned int GLbitfield
Definition: SDL_opengl.h:178
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
GLint level
Definition: SDL_opengl.h:1572
float GLfloat
Definition: SDL_opengl.h:187
const GLdouble * v
Definition: SDL_opengl.h:2064
unsigned int GLenum
Definition: SDL_opengl.h:176
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1572
unsigned int GLuint
Definition: SDL_opengl.h:185
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
GLint GLint GLint yoffset
Definition: SDL_opengl.h:1573
GLint GLint GLsizei GLsizei GLsizei GLint border
Definition: SDL_opengl.h:1572
int GLsizei
Definition: SDL_opengl.h:186
GLuint GLuint GLsizei GLenum const GLvoid * indices
Definition: SDL_opengl.h:1571
GLint GLint GLsizei width
Definition: SDL_opengl.h:1572
GLint GLint internalformat
Definition: SDL_opengl.h:1572
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
GLint GLint xoffset
Definition: SDL_opengl.h:1573
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl.h:1572
int GLint
Definition: SDL_opengl.h:182
GLdouble s
Definition: SDL_opengl.h:2063
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl.h:1571
unsigned char GLboolean
Definition: SDL_opengl.h:177
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
Definition: SDL_opengl.h:1974
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
GLboolean invert
Definition: SDL_opengl.h:1973
GLenum modeRGB
ptrdiff_t GLintptr
GLenum GLenum GLenum dfactorAlpha
GLuint renderbuffer
GLsizei const GLuint * textures
GLuint GLsizei bufSize
const GLuint GLenum const void * binary
GLsizei stride
GLsizei const void * pointer
GLenum GLenum sfactorAlpha
GLfloat f
GLbyte GLbyte blue
GLenum func
const GLuint * buffers
GLenum mode
GLenum modeAlpha
GLenum GLint ref
GLenum shadertype
const GLfloat * params
GLenum precisiontype
GLintptr offset
GLuint shader
GLuint index
GLfloat param
GLenum pname
GLenum sfail
GLsizei GLsizei GLchar * source
GLint location
GLenum GLint * range
GLsizei maxCount
GLuint buffer
const GLuint GLenum binaryformat
const GLuint * framebuffers
GLuint const GLchar * name
GLdouble GLdouble z
GLint GLenum GLboolean normalized
GLuint framebuffer
GLsizei GLsizei GLuint * shaders
GLsizeiptr size
GLfloat v0
const GLuint * renderbuffers
GLenum GLenum textarget
ptrdiff_t GLsizeiptr
GLfloat GLfloat v1
GLenum GLuint GLint GLenum face
GLenum GLenum GLuint texture
GLuint GLsizei GLsizei * length
GLsizei GLboolean transpose
GLsizei GLsizei GLchar * infoLog
GLfixed units
GLfloat GLfloat GLfloat alpha
GLdouble n
GLbyte green
GLfloat GLfloat GLfloat GLfloat v3
GLenum GLenum GLenum dppass
GLsizei const GLfloat * value
GLenum dfactorRGB
GLenum GLenum renderbuffertarget
GLenum attachment
const GLint * first
GLbitfield GLuint program
GLenum GLint GLuint mask
GLenum cap
GLfloat GLfloat GLfloat v2
GLenum GLint GLint * precision
char GLchar
GLenum target
GLubyte GLubyte GLubyte GLubyte w
GLenum GLenum dpfail
GLsizeiptr const void GLenum usage
#define GL_APIENTRY
#define GL_APICALL
float khronos_float_t
signed long int khronos_intptr_t
__int64 khronos_int64_t
unsigned __int64 khronos_uint64_t
signed long int khronos_ssize_t
__int32 khronos_int32_t
unsigned char khronos_uint8_t
signed char khronos_int8_t
GLfloat GLfloat v1
Definition: gl2.h:498
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GLint GLenum GLsizei GLsizei GLint border
Definition: gl2.h:404
GLenum GLenum GLenum dfactorAlpha
Definition: gl2.h:394
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
GLuint renderbuffer
Definition: gl2.h:388
GLenum zfail
Definition: gl2.h:486
GLint ref
Definition: gl2.h:482
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GLenum modeAlpha
Definition: gl2.h:392
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLuint GLsizei bufSize
Definition: gl2.h:437
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
unsigned int GLbitfield
Definition: gl2.h:77
GLfloat f
Definition: gl2.h:419
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
GLfloat GLfloat GLfloat z
Definition: gl2.h:519
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLenum GLenum sfactorAlpha
Definition: gl2.h:394
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GLfloat GLfloat blue
Definition: gl2.h:390
GLenum func
Definition: gl2.h:483
GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
GLsizei const GLfloat * value
Definition: gl2.h:495
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
void GLvoid
Definition: gl2.h:67
GLenum mode
Definition: gl2.h:463
GLfloat GLfloat GLfloat v2
Definition: gl2.h:502
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glFlush(void)
GLuint GLsizei GLsizei * length
Definition: gl2.h:437
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLint level
Definition: gl2.h:404
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
short GLshort
Definition: gl2.h:65
GLfloat GLfloat GLfloat GLfloat w
Definition: gl2.h:521
GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
GLuint buffer
Definition: gl2.h:386
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
const GLuint GLenum const void * binary
Definition: gl2.h:480
const GLuint * textures
Definition: gl2.h:416
GLsizeiptr size
Definition: gl2.h:395
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
GLsizei GLsizei GLchar * infoLog
Definition: gl2.h:448
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
khronos_ssize_t GLsizeiptr
Definition: gl2.h:75
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GLenum GLenum zpass
Definition: gl2.h:486
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GLenum precisiontype
Definition: gl2.h:452
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
typedef void(GL_APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GLuint shader
Definition: gl2.h:384
GLuint index
Definition: gl2.h:385
GLint GLuint mask
Definition: gl2.h:482
khronos_uint8_t GLubyte
Definition: gl2.h:81
int GLint
Definition: gl2.h:78
GLenum GLint * params
Definition: gl2.h:442
GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLint param
Definition: gl2.h:473
GLint GLenum GLint GLint y
Definition: gl2.h:406
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
GLenum pname
Definition: gl2.h:442
GLint GLenum GLsizei GLsizei height
Definition: gl2.h:404
GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
GLenum sfail
Definition: gl2.h:487
GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
GLint GLsizei count
Definition: gl2.h:423
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
GLint GLenum GLsizei width
Definition: gl2.h:404
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLsizei GLsizei GLuint * shaders
Definition: gl2.h:439
GLint location
Definition: gl2.h:457
GLsizei GLsizei GLchar * source
Definition: gl2.h:453
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
struct __GLsync * GLsync
Definition: gl2.h:68
GLsizei maxCount
Definition: gl2.h:439
GLint GLint GLint yoffset
Definition: gl2.h:405
GLsizeiptr const void * data
Definition: gl2.h:395
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLsizei GLenum type
Definition: gl2.h:424
unsigned int GLenum
Definition: gl2.h:71
GL_APICALL GLenum GL_APIENTRY glGetError(void)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
khronos_float_t GLfloat
Definition: gl2.h:74
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
const GLuint GLenum binaryformat
Definition: gl2.h:480
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLuint texture
Definition: gl2.h:389
GLfloat v0
Definition: gl2.h:494
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0)
int GLsizei
Definition: gl2.h:80
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GLint GLenum internalformat
Definition: gl2.h:404
GLint GLenum GLboolean normalized
Definition: gl2.h:523
const GLuint * buffers
Definition: gl2.h:411
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GLuint framebuffer
Definition: gl2.h:387
unsigned char GLboolean
Definition: gl2.h:79
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLfloat GLfloat GLfloat GLfloat v3
Definition: gl2.h:506
GLenum GLenum textarget
Definition: gl2.h:430
unsigned int GLuint
Definition: gl2.h:72
GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GLenum void ** pointer
Definition: gl2.h:462
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
GLuint const GLchar * name
Definition: gl2.h:385
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLint GLint GLint GLsizei GLsizei GLenum format
Definition: gl2.h:405
khronos_intptr_t GLintptr
Definition: gl2.h:76
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
const GLubyte *GL_APIENTRYP PFNGLGETSTRINGPROC(GLenum name)
Definition: gl2.h:454
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
GLsizei GLboolean transpose
Definition: gl2.h:510
GLint GLenum GLint x
Definition: gl2.h:406
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
#define GL_APIENTRYP
Definition: gl2.h:40
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GLfloat units
Definition: gl2.h:474
GLfloat GLfloat GLfloat alpha
Definition: gl2.h:390
GLfloat green
Definition: gl2.h:390
GLint GLint xoffset
Definition: gl2.h:405
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GLenum GLenum GLenum dppass
Definition: gl2.h:487
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GLint GLsizei GLsizei GLenum GLenum void * pixels
Definition: gl2.h:475
GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLsizei const GLchar *const * string
Definition: gl2.h:481
GLint GLenum GLsizei GLsizei GLint GLsizei imageSize
Definition: gl2.h:404
GLenum GLint * range
Definition: gl2.h:452
GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
khronos_int64_t GLint64
Definition: gl2.h:69
unsigned short GLushort
Definition: gl2.h:66
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
khronos_int32_t GLfixed
Definition: gl2.h:64
GLsizei GLenum const void * indices
Definition: gl2.h:424
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
const GLfloat * v
Definition: gl2.h:516
GLenum dfactorRGB
Definition: gl2.h:394
GLenum GLenum renderbuffertarget
Definition: gl2.h:429
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GLenum attachment
Definition: gl2.h:429
GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
GL_APICALL void GL_APIENTRY glFinish(void)
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GLint first
Definition: gl2.h:423
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
khronos_uint64_t GLuint64
Definition: gl2.h:70
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLint GLenum GLboolean GLsizei stride
Definition: gl2.h:523
GLintptr offset
Definition: gl2.h:396
GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
const GLuint * renderbuffers
Definition: gl2.h:414
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
GLenum GLint GLint * precision
Definition: gl2.h:452
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLenum dfactor
Definition: gl2.h:393
GL_APICALL const GLubyte *GL_APIENTRY glGetString(GLenum name)
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data)
khronos_float_t GLclampf
Definition: gl2.h:63
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
khronos_int8_t GLbyte
Definition: gl2.h:62
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
char GLchar
Definition: gl2.h:73
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data)
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
GLenum GLenum dpfail
Definition: gl2.h:487
GLsizeiptr const void GLenum usage
Definition: gl2.h:395
GLboolean invert
Definition: gl2.h:478
const GLuint * framebuffers
Definition: gl2.h:412
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data)