21#include "../../SDL_internal.h"
23#ifndef SDL_uikitmodes_h_
24#define SDL_uikitmodes_h_
30@property (nonatomic, strong) UIScreen *
uiscreen;
36@property (nonatomic, strong) UIScreenMode *uiscreenmode;
void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
void UIKit_QuitModes(_THIS)
int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
void SDL_OnApplicationDidChangeStatusBarOrientation(void)
SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen)
int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
int UIKit_InitModes(_THIS)
CGDirectDisplayID display
The structure that defines a display mode.
A rectangle, with the origin at the upper left (integer).