SDL 2.0
SDL_sysfilesystem.m
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "../../SDL_internal.h"
22
23#ifdef SDL_FILESYSTEM_COCOA
24
25/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
26/* System dependent filesystem routines */
27
28#include <Foundation/Foundation.h>
29#include <sys/stat.h>
30#include <sys/types.h>
31
32#include "SDL_error.h"
33#include "SDL_stdinc.h"
34#include "SDL_filesystem.h"
35#include "SDL_log.h"
36
37char *
39{ @autoreleasepool
40{
41 NSBundle *bundle = [NSBundle mainBundle];
42 const char* baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
43 const char *base = NULL;
44 char *retval = NULL;
45
46 if (baseType == NULL) {
47 baseType = "resource";
48 }
49 if (SDL_strcasecmp(baseType, "bundle")==0) {
50 base = [[bundle bundlePath] fileSystemRepresentation];
51 } else if (SDL_strcasecmp(baseType, "parent")==0) {
52 base = [[[bundle bundlePath] stringByDeletingLastPathComponent] fileSystemRepresentation];
53 } else {
54 /* this returns the exedir for non-bundled and the resourceDir for bundled apps */
55 base = [[bundle resourcePath] fileSystemRepresentation];
56 }
57
58 if (base) {
59 const size_t len = SDL_strlen(base) + 2;
60 retval = (char *) SDL_malloc(len);
61 if (retval == NULL) {
63 } else {
64 SDL_snprintf(retval, len, "%s/", base);
65 }
66 }
67
68 return retval;
69}}
70
71char *
72SDL_GetPrefPath(const char *org, const char *app)
73{ @autoreleasepool
74{
75 if (!app) {
77 return NULL;
78 }
79 if (!org) {
80 org = "";
81 }
82
83 char *retval = NULL;
84#if !TARGET_OS_TV
85 NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
86#else
87 /* tvOS does not have persistent local storage!
88 * The only place on-device where we can store data is
89 * a cache directory that the OS can empty at any time.
90 *
91 * It's therefore very likely that save data will be erased
92 * between sessions. If you want your app's save data to
93 * actually stick around, you'll need to use iCloud storage.
94 */
95
96 static SDL_bool shown = SDL_FALSE;
97 if (!shown)
98 {
99 shown = SDL_TRUE;
100 SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "tvOS does not have persistent local storage! Use iCloud storage if you want your data to persist between sessions.\n");
101 }
102
103 NSArray *array = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
104#endif /* !TARGET_OS_TV */
105
106 if ([array count] > 0) { /* we only want the first item in the list. */
107 NSString *str = [array objectAtIndex:0];
108 const char *base = [str fileSystemRepresentation];
109 if (base) {
110 const size_t len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4;
111 retval = (char *) SDL_malloc(len);
112 if (retval == NULL) {
114 } else {
115 char *ptr;
116 if (*org) {
117 SDL_snprintf(retval, len, "%s/%s/%s/", base, org, app);
118 } else {
119 SDL_snprintf(retval, len, "%s/%s/", base, app);
120 }
121 for (ptr = retval+1; *ptr; ptr++) {
122 if (*ptr == '/') {
123 *ptr = '\0';
124 mkdir(retval, 0700);
125 *ptr = '/';
126 }
127 }
128 mkdir(retval, 0700);
129 }
130 }
131 }
132
133 return retval;
134}}
135
136#endif /* SDL_FILESYSTEM_COCOA */
137
138/* vi: set ts=4 sw=4 expandtab: */
#define SDL_GetPrefPath
#define SDL_LogCritical
#define SDL_malloc
#define SDL_strlen
#define SDL_strcasecmp
#define SDL_snprintf
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:54
Include file for filesystem SDL API functions.
char * SDL_GetBasePath(void)
Get the path where the application resides.
@ SDL_LOG_CATEGORY_SYSTEM
Definition: SDL_log.h:69
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
GLenum array
GLenum GLsizei len
SDL_bool
Definition: SDL_stdinc.h:162
@ SDL_TRUE
Definition: SDL_stdinc.h:164
@ SDL_FALSE
Definition: SDL_stdinc.h:163
#define NULL
Definition: begin_code.h:167
SDL_bool retval