22#ifndef SDL_blendline_h_
23#define SDL_blendline_h_
25#include "../../SDL_internal.h"
int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
GLuint GLuint GLsizei count
GLdouble GLdouble GLdouble r
GLboolean GLboolean GLboolean b
GLfixed GLfixed GLint GLint GLfixed points
GLfixed GLfixed GLfixed y2
GLuint GLfloat GLfloat GLfloat x1
GLboolean GLboolean GLboolean GLboolean a
The structure that defines a point (integer)
A collection of pixels used in software blitting.
static SDL_BlendMode blendMode