40#define GL_APIENTRYP GL_APIENTRY*
43#ifndef GL_GLES_PROTOTYPES
44#define GL_GLES_PROTOTYPES 1
59#ifndef GL_ES_VERSION_2_0
60#define GL_ES_VERSION_2_0 1
82#define GL_DEPTH_BUFFER_BIT 0x00000100
83#define GL_STENCIL_BUFFER_BIT 0x00000400
84#define GL_COLOR_BUFFER_BIT 0x00004000
87#define GL_POINTS 0x0000
88#define GL_LINES 0x0001
89#define GL_LINE_LOOP 0x0002
90#define GL_LINE_STRIP 0x0003
91#define GL_TRIANGLES 0x0004
92#define GL_TRIANGLE_STRIP 0x0005
93#define GL_TRIANGLE_FAN 0x0006
96#define GL_SRC_COLOR 0x0300
97#define GL_ONE_MINUS_SRC_COLOR 0x0301
98#define GL_SRC_ALPHA 0x0302
99#define GL_ONE_MINUS_SRC_ALPHA 0x0303
100#define GL_DST_ALPHA 0x0304
101#define GL_ONE_MINUS_DST_ALPHA 0x0305
102#define GL_DST_COLOR 0x0306
103#define GL_ONE_MINUS_DST_COLOR 0x0307
104#define GL_SRC_ALPHA_SATURATE 0x0308
105#define GL_FUNC_ADD 0x8006
106#define GL_BLEND_EQUATION 0x8009
107#define GL_BLEND_EQUATION_RGB 0x8009
108#define GL_BLEND_EQUATION_ALPHA 0x883D
109#define GL_FUNC_SUBTRACT 0x800A
110#define GL_FUNC_REVERSE_SUBTRACT 0x800B
111#define GL_BLEND_DST_RGB 0x80C8
112#define GL_BLEND_SRC_RGB 0x80C9
113#define GL_BLEND_DST_ALPHA 0x80CA
114#define GL_BLEND_SRC_ALPHA 0x80CB
115#define GL_CONSTANT_COLOR 0x8001
116#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
117#define GL_CONSTANT_ALPHA 0x8003
118#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
119#define GL_BLEND_COLOR 0x8005
120#define GL_ARRAY_BUFFER 0x8892
121#define GL_ELEMENT_ARRAY_BUFFER 0x8893
122#define GL_ARRAY_BUFFER_BINDING 0x8894
123#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
124#define GL_STREAM_DRAW 0x88E0
125#define GL_STATIC_DRAW 0x88E4
126#define GL_DYNAMIC_DRAW 0x88E8
127#define GL_BUFFER_SIZE 0x8764
128#define GL_BUFFER_USAGE 0x8765
129#define GL_CURRENT_VERTEX_ATTRIB 0x8626
130#define GL_FRONT 0x0404
131#define GL_BACK 0x0405
132#define GL_FRONT_AND_BACK 0x0408
133#define GL_TEXTURE_2D 0x0DE1
134#define GL_CULL_FACE 0x0B44
135#define GL_BLEND 0x0BE2
136#define GL_DITHER 0x0BD0
137#define GL_STENCIL_TEST 0x0B90
138#define GL_DEPTH_TEST 0x0B71
139#define GL_SCISSOR_TEST 0x0C11
140#define GL_POLYGON_OFFSET_FILL 0x8037
141#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
142#define GL_SAMPLE_COVERAGE 0x80A0
144#define GL_INVALID_ENUM 0x0500
145#define GL_INVALID_VALUE 0x0501
146#define GL_INVALID_OPERATION 0x0502
147#define GL_OUT_OF_MEMORY 0x0505
150#define GL_LINE_WIDTH 0x0B21
151#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
152#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
153#define GL_CULL_FACE_MODE 0x0B45
154#define GL_FRONT_FACE 0x0B46
155#define GL_DEPTH_RANGE 0x0B70
156#define GL_DEPTH_WRITEMASK 0x0B72
157#define GL_DEPTH_CLEAR_VALUE 0x0B73
158#define GL_DEPTH_FUNC 0x0B74
159#define GL_STENCIL_CLEAR_VALUE 0x0B91
160#define GL_STENCIL_FUNC 0x0B92
161#define GL_STENCIL_FAIL 0x0B94
162#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
163#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
164#define GL_STENCIL_REF 0x0B97
165#define GL_STENCIL_VALUE_MASK 0x0B93
166#define GL_STENCIL_WRITEMASK 0x0B98
167#define GL_STENCIL_BACK_FUNC 0x8800
168#define GL_STENCIL_BACK_FAIL 0x8801
169#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
170#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
171#define GL_STENCIL_BACK_REF 0x8CA3
172#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
173#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
174#define GL_VIEWPORT 0x0BA2
175#define GL_SCISSOR_BOX 0x0C10
176#define GL_COLOR_CLEAR_VALUE 0x0C22
177#define GL_COLOR_WRITEMASK 0x0C23
178#define GL_UNPACK_ALIGNMENT 0x0CF5
179#define GL_PACK_ALIGNMENT 0x0D05
180#define GL_MAX_TEXTURE_SIZE 0x0D33
181#define GL_MAX_VIEWPORT_DIMS 0x0D3A
182#define GL_SUBPIXEL_BITS 0x0D50
183#define GL_RED_BITS 0x0D52
184#define GL_GREEN_BITS 0x0D53
185#define GL_BLUE_BITS 0x0D54
186#define GL_ALPHA_BITS 0x0D55
187#define GL_DEPTH_BITS 0x0D56
188#define GL_STENCIL_BITS 0x0D57
189#define GL_POLYGON_OFFSET_UNITS 0x2A00
190#define GL_POLYGON_OFFSET_FACTOR 0x8038
191#define GL_TEXTURE_BINDING_2D 0x8069
192#define GL_SAMPLE_BUFFERS 0x80A8
193#define GL_SAMPLES 0x80A9
194#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
195#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
196#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
197#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
198#define GL_DONT_CARE 0x1100
199#define GL_FASTEST 0x1101
200#define GL_NICEST 0x1102
201#define GL_GENERATE_MIPMAP_HINT 0x8192
202#define GL_BYTE 0x1400
203#define GL_UNSIGNED_BYTE 0x1401
204#define GL_SHORT 0x1402
205#define GL_UNSIGNED_SHORT 0x1403
207#define GL_UNSIGNED_INT 0x1405
208#define GL_FLOAT 0x1406
209#define GL_FIXED 0x140C
210#define GL_DEPTH_COMPONENT 0x1902
211#define GL_ALPHA 0x1906
213#define GL_RGBA 0x1908
214#define GL_LUMINANCE 0x1909
215#define GL_LUMINANCE_ALPHA 0x190A
216#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
217#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
218#define GL_UNSIGNED_SHORT_5_6_5 0x8363
219#define GL_FRAGMENT_SHADER 0x8B30
220#define GL_VERTEX_SHADER 0x8B31
221#define GL_MAX_VERTEX_ATTRIBS 0x8869
222#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
223#define GL_MAX_VARYING_VECTORS 0x8DFC
224#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
225#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
226#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
227#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
228#define GL_SHADER_TYPE 0x8B4F
229#define GL_DELETE_STATUS 0x8B80
230#define GL_LINK_STATUS 0x8B82
231#define GL_VALIDATE_STATUS 0x8B83
232#define GL_ATTACHED_SHADERS 0x8B85
233#define GL_ACTIVE_UNIFORMS 0x8B86
234#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
235#define GL_ACTIVE_ATTRIBUTES 0x8B89
236#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
237#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
238#define GL_CURRENT_PROGRAM 0x8B8D
239#define GL_NEVER 0x0200
240#define GL_LESS 0x0201
241#define GL_EQUAL 0x0202
242#define GL_LEQUAL 0x0203
243#define GL_GREATER 0x0204
244#define GL_NOTEQUAL 0x0205
245#define GL_GEQUAL 0x0206
246#define GL_ALWAYS 0x0207
247#define GL_KEEP 0x1E00
248#define GL_REPLACE 0x1E01
249#define GL_INCR 0x1E02
250#define GL_DECR 0x1E03
251#define GL_INVERT 0x150A
252#define GL_INCR_WRAP 0x8507
253#define GL_DECR_WRAP 0x8508
254#define GL_VENDOR 0x1F00
255#define GL_RENDERER 0x1F01
256#define GL_VERSION 0x1F02
257#define GL_EXTENSIONS 0x1F03
258#define GL_NEAREST 0x2600
259#define GL_LINEAR 0x2601
260#define GL_NEAREST_MIPMAP_NEAREST 0x2700
261#define GL_LINEAR_MIPMAP_NEAREST 0x2701
262#define GL_NEAREST_MIPMAP_LINEAR 0x2702
263#define GL_LINEAR_MIPMAP_LINEAR 0x2703
264#define GL_TEXTURE_MAG_FILTER 0x2800
265#define GL_TEXTURE_MIN_FILTER 0x2801
266#define GL_TEXTURE_WRAP_S 0x2802
267#define GL_TEXTURE_WRAP_T 0x2803
268#define GL_TEXTURE 0x1702
269#define GL_TEXTURE_CUBE_MAP 0x8513
270#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
271#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
272#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
273#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
274#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
275#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
276#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
277#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
278#define GL_TEXTURE0 0x84C0
279#define GL_TEXTURE1 0x84C1
280#define GL_TEXTURE2 0x84C2
281#define GL_TEXTURE3 0x84C3
282#define GL_TEXTURE4 0x84C4
283#define GL_TEXTURE5 0x84C5
284#define GL_TEXTURE6 0x84C6
285#define GL_TEXTURE7 0x84C7
286#define GL_TEXTURE8 0x84C8
287#define GL_TEXTURE9 0x84C9
288#define GL_TEXTURE10 0x84CA
289#define GL_TEXTURE11 0x84CB
290#define GL_TEXTURE12 0x84CC
291#define GL_TEXTURE13 0x84CD
292#define GL_TEXTURE14 0x84CE
293#define GL_TEXTURE15 0x84CF
294#define GL_TEXTURE16 0x84D0
295#define GL_TEXTURE17 0x84D1
296#define GL_TEXTURE18 0x84D2
297#define GL_TEXTURE19 0x84D3
298#define GL_TEXTURE20 0x84D4
299#define GL_TEXTURE21 0x84D5
300#define GL_TEXTURE22 0x84D6
301#define GL_TEXTURE23 0x84D7
302#define GL_TEXTURE24 0x84D8
303#define GL_TEXTURE25 0x84D9
304#define GL_TEXTURE26 0x84DA
305#define GL_TEXTURE27 0x84DB
306#define GL_TEXTURE28 0x84DC
307#define GL_TEXTURE29 0x84DD
308#define GL_TEXTURE30 0x84DE
309#define GL_TEXTURE31 0x84DF
310#define GL_ACTIVE_TEXTURE 0x84E0
311#define GL_REPEAT 0x2901
312#define GL_CLAMP_TO_EDGE 0x812F
313#define GL_MIRRORED_REPEAT 0x8370
314#define GL_FLOAT_VEC2 0x8B50
315#define GL_FLOAT_VEC3 0x8B51
316#define GL_FLOAT_VEC4 0x8B52
317#define GL_INT_VEC2 0x8B53
318#define GL_INT_VEC3 0x8B54
319#define GL_INT_VEC4 0x8B55
320#define GL_BOOL 0x8B56
321#define GL_BOOL_VEC2 0x8B57
322#define GL_BOOL_VEC3 0x8B58
323#define GL_BOOL_VEC4 0x8B59
324#define GL_FLOAT_MAT2 0x8B5A
325#define GL_FLOAT_MAT3 0x8B5B
326#define GL_FLOAT_MAT4 0x8B5C
327#define GL_SAMPLER_2D 0x8B5E
328#define GL_SAMPLER_CUBE 0x8B60
329#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
330#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
331#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
332#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
333#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
334#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
335#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
336#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
337#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
338#define GL_COMPILE_STATUS 0x8B81
339#define GL_INFO_LOG_LENGTH 0x8B84
340#define GL_SHADER_SOURCE_LENGTH 0x8B88
341#define GL_SHADER_COMPILER 0x8DFA
342#define GL_SHADER_BINARY_FORMATS 0x8DF8
343#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
344#define GL_LOW_FLOAT 0x8DF0
345#define GL_MEDIUM_FLOAT 0x8DF1
346#define GL_HIGH_FLOAT 0x8DF2
347#define GL_LOW_INT 0x8DF3
348#define GL_MEDIUM_INT 0x8DF4
349#define GL_HIGH_INT 0x8DF5
350#define GL_FRAMEBUFFER 0x8D40
351#define GL_RENDERBUFFER 0x8D41
352#define GL_RGBA4 0x8056
353#define GL_RGB5_A1 0x8057
354#define GL_RGB565 0x8D62
355#define GL_DEPTH_COMPONENT16 0x81A5
356#define GL_STENCIL_INDEX8 0x8D48
357#define GL_RENDERBUFFER_WIDTH 0x8D42
358#define GL_RENDERBUFFER_HEIGHT 0x8D43
359#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
360#define GL_RENDERBUFFER_RED_SIZE 0x8D50
361#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
362#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
363#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
364#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
365#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
366#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
367#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
368#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
369#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
370#define GL_COLOR_ATTACHMENT0 0x8CE0
371#define GL_DEPTH_ATTACHMENT 0x8D00
372#define GL_STENCIL_ATTACHMENT 0x8D20
374#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
375#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
376#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
377#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
378#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
379#define GL_FRAMEBUFFER_BINDING 0x8CA6
380#define GL_RENDERBUFFER_BINDING 0x8CA7
381#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
382#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
525#if GL_GLES_PROTOTYPES
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 ** d
GLint GLint GLint GLint GLint GLint y
GLuint GLuint GLsizei count
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLint GLint GLint yoffset
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLint GLint GLsizei width
GLint GLint internalformat
GLint GLint GLint GLint GLint x
GLint GLint GLsizei GLsizei height
GLuint GLuint GLsizei GLenum type
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLenum GLenum GLenum dfactorAlpha
GLsizei const GLuint * textures
const GLuint GLenum const void * binary
GLsizei const void * pointer
GLenum GLenum sfactorAlpha
GLsizei GLsizei GLchar * source
const GLuint GLenum binaryformat
const GLuint * framebuffers
GLuint const GLchar * name
GLint GLenum GLboolean normalized
GLsizei GLsizei GLuint * shaders
const GLuint * renderbuffers
GLenum GLuint GLint GLenum face
GLenum GLenum GLuint texture
GLuint GLsizei GLsizei * length
GLsizei GLboolean transpose
GLsizei GLsizei GLchar * infoLog
GLfloat GLfloat GLfloat alpha
GLfloat GLfloat GLfloat GLfloat v3
GLenum GLenum GLenum dppass
GLsizei const GLfloat * value
GLenum GLenum renderbuffertarget
GLbitfield GLuint program
GLfloat GLfloat GLfloat v2
GLenum GLint GLint * precision
GLubyte GLubyte GLubyte GLubyte w
GLsizeiptr const void GLenum usage
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GLint GLenum GLsizei GLsizei GLint border
GLenum GLenum GLenum dfactorAlpha
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
GLfloat GLfloat GLfloat z
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLenum GLenum sfactorAlpha
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
GLsizei const GLfloat * value
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GLfloat GLfloat GLfloat v2
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glFlush(void)
GLuint GLsizei GLsizei * length
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLfloat GLfloat GLfloat GLfloat w
GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
const GLuint GLenum const void * binary
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
GLsizei GLsizei GLchar * infoLog
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
khronos_ssize_t GLsizeiptr
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
typedef void(GL_APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLint GLenum GLint GLint y
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
GLint GLenum GLsizei GLsizei height
GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
GLint GLenum GLsizei width
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLsizei GLsizei GLuint * shaders
GLsizei GLsizei GLchar * source
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLint GLint GLint yoffset
GLsizeiptr const void * data
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_APICALL GLenum GL_APIENTRY glGetError(void)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
const GLuint GLenum binaryformat
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GLint GLenum internalformat
GLint GLenum GLboolean normalized
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLfloat GLfloat GLfloat GLfloat v3
GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
GLuint const GLchar * name
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLint GLint GLint GLsizei GLsizei GLenum format
khronos_intptr_t GLintptr
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
const GLubyte *GL_APIENTRYP PFNGLGETSTRINGPROC(GLenum name)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
GLsizei GLboolean transpose
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GLfloat GLfloat GLfloat alpha
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GLenum GLenum GLenum dppass
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GLint GLsizei GLsizei GLenum GLenum void * pixels
GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLsizei const GLchar *const * string
GLint GLenum GLsizei GLsizei GLint GLsizei imageSize
GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GLsizei GLenum const void * indices
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GLenum GLenum renderbuffertarget
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
GL_APICALL void GL_APIENTRY glFinish(void)
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
khronos_uint64_t GLuint64
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLint GLenum GLboolean GLsizei stride
GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
const GLuint * renderbuffers
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
GLenum GLint GLint * precision
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GL_APICALL const GLubyte *GL_APIENTRY glGetString(GLenum name)
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data)
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
GLsizeiptr const void GLenum usage
const GLuint * framebuffers
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data)