SDL 2.0
SDL_bkeyboard.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_BKEYBOARD_H
23#define SDL_BKEYBOARD_H
24
25#include <SupportDefs.h>
26
27#ifdef __cplusplus
28extern "C" {
29#endif
30
31#include "../../../include/SDL_keyboard.h"
32
33extern void HAIKU_InitOSKeymap(void);
35extern int8 HAIKU_GetKeyState(int32 bkey);
36extern void HAIKU_SetKeyState(int32 bkey, int8 state);
37
38#ifdef __cplusplus
39}
40#endif
41
42#endif
43
44/* vi: set ts=4 sw=4 expandtab: */
int8 HAIKU_GetKeyState(int32 bkey)
void HAIKU_InitOSKeymap(void)
void HAIKU_SetKeyState(int32 bkey, int8 state)
SDL_Scancode HAIKU_GetScancodeFromBeKey(int32 bkey)
SDL_Scancode
The SDL keyboard scancode representation.
Definition: SDL_scancode.h:44
struct xkb_state * state