16# define GL_APIENTRYP GL_APIENTRY*
38#ifndef GL_OES_compressed_ETC1_RGB8_texture
39#define GL_ETC1_RGB8_OES 0x8D64
43#ifndef GL_OES_compressed_paletted_texture
44#define GL_PALETTE4_RGB8_OES 0x8B90
45#define GL_PALETTE4_RGBA8_OES 0x8B91
46#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
47#define GL_PALETTE4_RGBA4_OES 0x8B93
48#define GL_PALETTE4_RGB5_A1_OES 0x8B94
49#define GL_PALETTE8_RGB8_OES 0x8B95
50#define GL_PALETTE8_RGBA8_OES 0x8B96
51#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
52#define GL_PALETTE8_RGBA4_OES 0x8B98
53#define GL_PALETTE8_RGB5_A1_OES 0x8B99
58#define GL_DEPTH_COMPONENT24_OES 0x81A6
63#define GL_DEPTH_COMPONENT32_OES 0x81A7
70#ifndef GL_OES_EGL_image
75#ifndef GL_OES_EGL_image_external
77#define GL_TEXTURE_EXTERNAL_OES 0x8D65
78#define GL_SAMPLER_EXTERNAL_OES 0x8D66
79#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
80#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
84#ifndef GL_OES_element_index_uint
85#define GL_UNSIGNED_INT 0x1405
89#ifndef GL_OES_get_program_binary
90#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
91#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
92#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
96#ifndef GL_OES_mapbuffer
97#define GL_WRITE_ONLY_OES 0x88B9
98#define GL_BUFFER_ACCESS_OES 0x88BB
99#define GL_BUFFER_MAPPED_OES 0x88BC
100#define GL_BUFFER_MAP_POINTER_OES 0x88BD
104#ifndef GL_OES_packed_depth_stencil
105#define GL_DEPTH_STENCIL_OES 0x84F9
106#define GL_UNSIGNED_INT_24_8_OES 0x84FA
107#define GL_DEPTH24_STENCIL8_OES 0x88F0
111#ifndef GL_OES_required_internalformat
112#define GL_ALPHA8_OES 0x803C
113#define GL_DEPTH_COMPONENT16_OES 0x81A5
117#define GL_LUMINANCE4_ALPHA4_OES 0x8043
118#define GL_LUMINANCE8_ALPHA8_OES 0x8045
119#define GL_LUMINANCE8_OES 0x8040
120#define GL_RGBA4_OES 0x8056
121#define GL_RGB5_A1_OES 0x8057
122#define GL_RGB565_OES 0x8D62
130#ifndef GL_OES_rgb8_rgba8
131#define GL_RGB8_OES 0x8051
132#define GL_RGBA8_OES 0x8058
136#ifndef GL_OES_standard_derivatives
137#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
141#ifndef GL_OES_stencil1
142#define GL_STENCIL_INDEX1_OES 0x8D46
146#ifndef GL_OES_stencil4
147#define GL_STENCIL_INDEX4_OES 0x8D47
150#ifndef GL_OES_surfaceless_context
151#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
155#ifndef GL_OES_texture_3D
156#define GL_TEXTURE_WRAP_R_OES 0x8072
157#define GL_TEXTURE_3D_OES 0x806F
158#define GL_TEXTURE_BINDING_3D_OES 0x806A
159#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
160#define GL_SAMPLER_3D_OES 0x8B5F
161#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
171#ifndef GL_OES_texture_half_float
172#define GL_HALF_FLOAT_OES 0x8D61
182#ifndef GL_OES_vertex_array_object
183#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
190#ifndef GL_OES_vertex_type_10_10_10_2
191#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
192#define GL_INT_10_10_10_2_OES 0x8DF7
201#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
202#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
203#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
204#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
205#define GL_DEBUG_SOURCE_API_KHR 0x8246
206#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
207#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
208#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
209#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
210#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
211#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
212#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
213#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
214#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
215#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
216#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
217#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
218#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
219#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
220#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
221#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
222#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
223#define GL_BUFFER_KHR 0x82E0
224#define GL_SHADER_KHR 0x82E1
225#define GL_PROGRAM_KHR 0x82E2
226#define GL_QUERY_KHR 0x82E3
228#define GL_SAMPLER_KHR 0x82E6
230#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
231#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
232#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
233#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
234#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
235#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
236#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
237#define GL_DEBUG_OUTPUT_KHR 0x92E0
238#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
239#define GL_STACK_OVERFLOW_KHR 0x0503
240#define GL_STACK_UNDERFLOW_KHR 0x0504
243#ifndef GL_KHR_texture_compression_astc_ldr
244#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
245#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
246#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
247#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
248#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
249#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
250#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
251#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
252#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
253#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
254#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
255#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
256#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
257#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
258#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
259#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
260#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
261#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
262#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
263#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
264#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
265#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
266#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
267#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
268#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
269#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
270#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
271#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
279#ifndef GL_AMD_compressed_3DC_texture
280#define GL_3DC_X_AMD 0x87F9
281#define GL_3DC_XY_AMD 0x87FA
285#ifndef GL_AMD_compressed_ATC_texture
286#define GL_ATC_RGB_AMD 0x8C92
287#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
288#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
292#ifndef GL_AMD_performance_monitor
293#define GL_COUNTER_TYPE_AMD 0x8BC0
294#define GL_COUNTER_RANGE_AMD 0x8BC1
295#define GL_UNSIGNED_INT64_AMD 0x8BC2
296#define GL_PERCENTAGE_AMD 0x8BC3
297#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
298#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
299#define GL_PERFMON_RESULT_AMD 0x8BC6
303#ifndef GL_AMD_program_binary_Z400
304#define GL_Z400_BINARY_AMD 0x8740
312#ifndef GL_ANGLE_depth_texture
313#define GL_DEPTH_COMPONENT 0x1902
314#define GL_DEPTH_STENCIL_OES 0x84F9
315#define GL_UNSIGNED_SHORT 0x1403
316#define GL_UNSIGNED_INT 0x1405
317#define GL_UNSIGNED_INT_24_8_OES 0x84FA
318#define GL_DEPTH_COMPONENT16 0x81A5
319#define GL_DEPTH_COMPONENT32_OES 0x81A7
320#define GL_DEPTH24_STENCIL8_OES 0x88F0
324#ifndef GL_ANGLE_framebuffer_blit
325#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
326#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
327#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
328#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
332#ifndef GL_ANGLE_framebuffer_multisample
333#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
334#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
335#define GL_MAX_SAMPLES_ANGLE 0x8D57
339#ifndef GL_ANGLE_instanced_arrays
340#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
344#ifndef GL_ANGLE_pack_reverse_row_order
345#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
349#ifndef GL_ANGLE_program_binary
350#define GL_PROGRAM_BINARY_ANGLE 0x93A6
354#ifndef GL_ANGLE_texture_compression_dxt3
355#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
359#ifndef GL_ANGLE_texture_compression_dxt5
360#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
364#ifndef GL_ANGLE_texture_usage
365#define GL_TEXTURE_USAGE_ANGLE 0x93A2
366#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
370#ifndef GL_ANGLE_translated_shader_source
371#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
382#ifndef GL_APPLE_framebuffer_multisample
383#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
384#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
385#define GL_MAX_SAMPLES_APPLE 0x8D57
386#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
387#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
388#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
389#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
393#ifndef GL_APPLE_rgb_422
394#define GL_RGB_422_APPLE 0x8A1F
395#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
396#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
402#define GL_SYNC_OBJECT_APPLE 0x8A53
403#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
404#define GL_OBJECT_TYPE_APPLE 0x9112
405#define GL_SYNC_CONDITION_APPLE 0x9113
406#define GL_SYNC_STATUS_APPLE 0x9114
407#define GL_SYNC_FLAGS_APPLE 0x9115
408#define GL_SYNC_FENCE_APPLE 0x9116
409#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
410#define GL_UNSIGNALED_APPLE 0x9118
411#define GL_SIGNALED_APPLE 0x9119
412#define GL_ALREADY_SIGNALED_APPLE 0x911A
413#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
414#define GL_CONDITION_SATISFIED_APPLE 0x911C
415#define GL_WAIT_FAILED_APPLE 0x911D
416#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
417#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
421#ifndef GL_APPLE_texture_format_BGRA8888
422#define GL_BGRA_EXT 0x80E1
426#ifndef GL_APPLE_texture_max_level
427#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
435#ifndef GL_ARM_mali_program_binary
436#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
440#ifndef GL_ARM_mali_shader_binary
441#define GL_MALI_SHADER_BINARY_ARM 0x8F60
452#ifndef GL_EXT_blend_minmax
453#define GL_MIN_EXT 0x8007
454#define GL_MAX_EXT 0x8008
458#ifndef GL_EXT_color_buffer_half_float
459#define GL_RGBA16F_EXT 0x881A
460#define GL_RGB16F_EXT 0x881B
461#define GL_RG16F_EXT 0x822F
462#define GL_R16F_EXT 0x822D
463#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
464#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
468#ifndef GL_EXT_debug_label
469#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
470#define GL_PROGRAM_OBJECT_EXT 0x8B40
471#define GL_SHADER_OBJECT_EXT 0x8B48
472#define GL_BUFFER_OBJECT_EXT 0x9151
473#define GL_QUERY_OBJECT_EXT 0x9153
474#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
481#ifndef GL_EXT_discard_framebuffer
482#define GL_COLOR_EXT 0x1800
483#define GL_DEPTH_EXT 0x1801
484#define GL_STENCIL_EXT 0x1802
487#ifndef GL_EXT_disjoint_timer_query
488#define GL_QUERY_COUNTER_BITS_EXT 0x8864
489#define GL_CURRENT_QUERY_EXT 0x8865
490#define GL_QUERY_RESULT_EXT 0x8866
491#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
492#define GL_TIME_ELAPSED_EXT 0x88BF
493#define GL_TIMESTAMP_EXT 0x8E28
494#define GL_GPU_DISJOINT_EXT 0x8FBB
497#ifndef GL_EXT_draw_buffers
498#define GL_EXT_draw_buffers 1
499#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
500#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
501#define GL_DRAW_BUFFER0_EXT 0x8825
502#define GL_DRAW_BUFFER1_EXT 0x8826
503#define GL_DRAW_BUFFER2_EXT 0x8827
504#define GL_DRAW_BUFFER3_EXT 0x8828
505#define GL_DRAW_BUFFER4_EXT 0x8829
506#define GL_DRAW_BUFFER5_EXT 0x882A
507#define GL_DRAW_BUFFER6_EXT 0x882B
508#define GL_DRAW_BUFFER7_EXT 0x882C
509#define GL_DRAW_BUFFER8_EXT 0x882D
510#define GL_DRAW_BUFFER9_EXT 0x882E
511#define GL_DRAW_BUFFER10_EXT 0x882F
512#define GL_DRAW_BUFFER11_EXT 0x8830
513#define GL_DRAW_BUFFER12_EXT 0x8831
514#define GL_DRAW_BUFFER13_EXT 0x8832
515#define GL_DRAW_BUFFER14_EXT 0x8833
516#define GL_DRAW_BUFFER15_EXT 0x8834
517#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
518#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
519#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
520#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
521#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
522#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
523#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
524#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
525#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
526#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
527#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
528#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
529#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
530#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
531#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
532#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
536#ifndef GL_EXT_map_buffer_range
537#define GL_MAP_READ_BIT_EXT 0x0001
538#define GL_MAP_WRITE_BIT_EXT 0x0002
539#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
540#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
541#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
542#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
546#ifndef GL_EXT_multisampled_render_to_texture
547#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
549#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
550#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
551#define GL_MAX_SAMPLES_EXT 0x8D57
555#ifndef GL_EXT_multiview_draw_buffers
556#define GL_COLOR_ATTACHMENT_EXT 0x90F0
557#define GL_MULTIVIEW_EXT 0x90F1
558#define GL_DRAW_BUFFER_EXT 0x0C01
559#define GL_READ_BUFFER_EXT 0x0C02
560#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
567#ifndef GL_EXT_occlusion_query_boolean
568#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
569#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
570#define GL_CURRENT_QUERY_EXT 0x8865
571#define GL_QUERY_RESULT_EXT 0x8866
572#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
576#ifndef GL_EXT_read_format_bgra
577#define GL_BGRA_EXT 0x80E1
578#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
579#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
583#ifndef GL_EXT_robustness
585#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
586#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
587#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
588#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
589#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
590#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
591#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
595#ifndef GL_EXT_separate_shader_objects
596#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
597#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
598#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
599#define GL_PROGRAM_SEPARABLE_EXT 0x8258
600#define GL_ACTIVE_PROGRAM_EXT 0x8259
601#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
605#ifndef GL_EXT_shader_framebuffer_fetch
606#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
613#ifndef GL_EXT_shadow_samplers
614#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
615#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
616#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
617#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
622#define GL_SRGB_EXT 0x8C40
623#define GL_SRGB_ALPHA_EXT 0x8C42
624#define GL_SRGB8_ALPHA8_EXT 0x8C43
625#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
629#ifndef GL_EXT_sRGB_write_control
630#define GL_EXT_sRGB_write_control 1
631#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
635#ifndef GL_EXT_texture_compression_dxt1
636#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
637#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
641#ifndef GL_EXT_texture_filter_anisotropic
642#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
643#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
647#ifndef GL_EXT_texture_format_BGRA8888
648#define GL_BGRA_EXT 0x80E1
652#ifndef GL_EXT_texture_rg
653#define GL_RED_EXT 0x1903
654#define GL_RG_EXT 0x8227
655#define GL_R8_EXT 0x8229
656#define GL_RG8_EXT 0x822B
660#ifndef GL_EXT_texture_sRGB_decode
661#define GL_EXT_texture_sRGB_decode 1
662#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
663#define GL_DECODE_EXT 0x8A49
664#define GL_SKIP_DECODE_EXT 0x8A4A
668#ifndef GL_EXT_texture_storage
669#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
670#define GL_ALPHA8_EXT 0x803C
671#define GL_LUMINANCE8_EXT 0x8040
672#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
673#define GL_RGBA32F_EXT 0x8814
674#define GL_RGB32F_EXT 0x8815
675#define GL_ALPHA32F_EXT 0x8816
676#define GL_LUMINANCE32F_EXT 0x8818
677#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
680#define GL_ALPHA16F_EXT 0x881C
681#define GL_LUMINANCE16F_EXT 0x881E
682#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
683#define GL_RGB10_A2_EXT 0x8059
684#define GL_RGB10_EXT 0x8052
685#define GL_BGRA8_EXT 0x93A1
686#define GL_R8_EXT 0x8229
687#define GL_RG8_EXT 0x822B
688#define GL_R32F_EXT 0x822E
689#define GL_RG32F_EXT 0x8230
690#define GL_R16F_EXT 0x822D
691#define GL_RG16F_EXT 0x822F
695#ifndef GL_EXT_texture_type_2_10_10_10_REV
696#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
700#ifndef GL_EXT_unpack_subimage
701#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
702#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
703#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
711#ifndef GL_DMP_shader_binary
712#define GL_SHADER_BINARY_DMP 0x9250
720#ifndef GL_FJ_shader_binary_GCCSO
721#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
729#ifndef GL_IMG_program_binary
730#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
734#ifndef GL_IMG_read_format
735#define GL_BGRA_IMG 0x80E1
736#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
740#ifndef GL_IMG_shader_binary
741#define GL_SGX_BINARY_IMG 0x8C0A
745#ifndef GL_IMG_texture_compression_pvrtc
746#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
747#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
748#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
749#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
753#ifndef GL_IMG_texture_compression_pvrtc2
754#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
755#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
759#ifndef GL_IMG_multisampled_render_to_texture
760#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
761#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
762#define GL_MAX_SAMPLES_IMG 0x9135
763#define GL_TEXTURE_SAMPLES_IMG 0x9136
771#ifndef GL_NV_coverage_sample
772#define GL_COVERAGE_COMPONENT_NV 0x8ED0
773#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
774#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
775#define GL_COVERAGE_BUFFERS_NV 0x8ED3
776#define GL_COVERAGE_SAMPLES_NV 0x8ED4
777#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
778#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
779#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
780#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
784#ifndef GL_NV_depth_nonlinear
785#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
789#ifndef GL_NV_draw_buffers
790#define GL_MAX_DRAW_BUFFERS_NV 0x8824
791#define GL_DRAW_BUFFER0_NV 0x8825
792#define GL_DRAW_BUFFER1_NV 0x8826
793#define GL_DRAW_BUFFER2_NV 0x8827
794#define GL_DRAW_BUFFER3_NV 0x8828
795#define GL_DRAW_BUFFER4_NV 0x8829
796#define GL_DRAW_BUFFER5_NV 0x882A
797#define GL_DRAW_BUFFER6_NV 0x882B
798#define GL_DRAW_BUFFER7_NV 0x882C
799#define GL_DRAW_BUFFER8_NV 0x882D
800#define GL_DRAW_BUFFER9_NV 0x882E
801#define GL_DRAW_BUFFER10_NV 0x882F
802#define GL_DRAW_BUFFER11_NV 0x8830
803#define GL_DRAW_BUFFER12_NV 0x8831
804#define GL_DRAW_BUFFER13_NV 0x8832
805#define GL_DRAW_BUFFER14_NV 0x8833
806#define GL_DRAW_BUFFER15_NV 0x8834
807#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
808#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
809#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
810#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
811#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
812#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
813#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
814#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
815#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
816#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
817#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
818#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
819#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
820#define GL_COLOR_ATTACHMENT13_NV 0x8CED
821#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
822#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
829#ifndef GL_NV_fbo_color_attachments
830#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
836#define GL_ALL_COMPLETED_NV 0x84F2
837#define GL_FENCE_STATUS_NV 0x84F3
838#define GL_FENCE_CONDITION_NV 0x84F4
842#ifndef GL_NV_framebuffer_blit
843#define GL_READ_FRAMEBUFFER_NV 0x8CA8
844#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
845#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
846#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
850#ifndef GL_NV_framebuffer_multisample
851#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
852#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
853#define GL_MAX_SAMPLES_NV 0x8D57
860#ifndef GL_NV_instanced_arrays
861#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
865#ifndef GL_NV_read_buffer
866#define GL_READ_BUFFER_NV 0x0C02
882#ifndef GL_NV_shadow_samplers_array
883#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
887#ifndef GL_NV_shadow_samplers_cube
888#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
892#ifndef GL_NV_sRGB_formats
893#define GL_SLUMINANCE_NV 0x8C46
894#define GL_SLUMINANCE_ALPHA_NV 0x8C44
895#define GL_SRGB8_NV 0x8C41
896#define GL_SLUMINANCE8_NV 0x8C47
897#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
898#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
899#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
900#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
901#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
902#define GL_ETC1_SRGB8_NV 0x88EE
906#ifndef GL_NV_texture_border_clamp
907#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
908#define GL_CLAMP_TO_BORDER_NV 0x812D
922#ifndef GL_QCOM_alpha_test
923#define GL_ALPHA_TEST_QCOM 0x0BC0
924#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
925#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
929#ifndef GL_QCOM_binning_control
930#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
931#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
932#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
933#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
940#ifndef GL_QCOM_extended_get
941#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
942#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
943#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
944#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
945#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
946#define GL_TEXTURE_TYPE_QCOM 0x8BD7
947#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
948#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
949#define GL_TEXTURE_TARGET_QCOM 0x8BDA
950#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
951#define GL_STATE_RESTORE 0x8BDC
958#ifndef GL_QCOM_perfmon_global_mode
959#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
963#ifndef GL_QCOM_writeonly_rendering
964#define GL_WRITEONLY_RENDERING_QCOM 0x8823
968#ifndef GL_QCOM_tiled_rendering
969#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
970#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
971#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
972#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
973#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
974#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
975#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
976#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
977#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
978#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
979#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
980#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
981#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
982#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
983#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
984#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
985#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
986#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
987#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
988#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
989#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
990#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
991#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
992#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
993#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
994#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
995#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
996#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
997#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
998#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
999#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
1000#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
1008#ifndef GL_VIV_shader_binary
1009#define GL_SHADER_BINARY_VIV 0x8FC4
1021#ifndef GL_OES_compressed_ETC1_RGB8_texture
1022#define GL_OES_compressed_ETC1_RGB8_texture 1
1026#ifndef GL_OES_compressed_paletted_texture
1027#define GL_OES_compressed_paletted_texture 1
1031#ifndef GL_OES_depth24
1032#define GL_OES_depth24 1
1036#ifndef GL_OES_depth32
1037#define GL_OES_depth32 1
1041#ifndef GL_OES_depth_texture
1042#define GL_OES_depth_texture 1
1046#ifndef GL_OES_EGL_image
1047#define GL_OES_EGL_image 1
1048#ifdef GL_GLEXT_PROTOTYPES
1057#ifndef GL_OES_EGL_image_external
1058#define GL_OES_EGL_image_external 1
1063#ifndef GL_OES_element_index_uint
1064#define GL_OES_element_index_uint 1
1068#ifndef GL_OES_fbo_render_mipmap
1069#define GL_OES_fbo_render_mipmap 1
1073#ifndef GL_OES_fragment_precision_high
1074#define GL_OES_fragment_precision_high 1
1078#ifndef GL_OES_get_program_binary
1079#define GL_OES_get_program_binary 1
1080#ifdef GL_GLEXT_PROTOTYPES
1089#ifndef GL_OES_mapbuffer
1090#define GL_OES_mapbuffer 1
1091#ifdef GL_GLEXT_PROTOTYPES
1102#ifndef GL_OES_packed_depth_stencil
1103#define GL_OES_packed_depth_stencil 1
1107#ifndef GL_OES_required_internalformat
1108#define GL_OES_required_internalformat 1
1112#ifndef GL_OES_rgb8_rgba8
1113#define GL_OES_rgb8_rgba8 1
1117#ifndef GL_OES_standard_derivatives
1118#define GL_OES_standard_derivatives 1
1122#ifndef GL_OES_stencil1
1123#define GL_OES_stencil1 1
1127#ifndef GL_OES_stencil4
1128#define GL_OES_stencil4 1
1131#ifndef GL_OES_surfaceless_context
1132#define GL_OES_surfaceless_context 1
1136#ifndef GL_OES_texture_3D
1137#define GL_OES_texture_3D 1
1138#ifdef GL_GLEXT_PROTOTYPES
1140GL_APICALL void GL_APIENTRY glTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid*
pixels);
1143GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid*
data);
1147typedef void (
GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid*
pixels);
1150typedef void (
GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid*
data);
1155#ifndef GL_OES_texture_float
1156#define GL_OES_texture_float 1
1160#ifndef GL_OES_texture_float_linear
1161#define GL_OES_texture_float_linear 1
1165#ifndef GL_OES_texture_half_float
1166#define GL_OES_texture_half_float 1
1170#ifndef GL_OES_texture_half_float_linear
1171#define GL_OES_texture_half_float_linear 1
1175#ifndef GL_OES_texture_npot
1176#define GL_OES_texture_npot 1
1180#ifndef GL_OES_vertex_array_object
1181#define GL_OES_vertex_array_object 1
1182#ifdef GL_GLEXT_PROTOTYPES
1195#ifndef GL_OES_vertex_half_float
1196#define GL_OES_vertex_half_float 1
1200#ifndef GL_OES_vertex_type_10_10_10_2
1201#define GL_OES_vertex_type_10_10_10_2 1
1209#define GL_KHR_debug 1
1210#ifdef GL_GLEXT_PROTOTYPES
1236#ifndef GL_KHR_texture_compression_astc_ldr
1237#define GL_KHR_texture_compression_astc_ldr 1
1246#ifndef GL_AMD_compressed_3DC_texture
1247#define GL_AMD_compressed_3DC_texture 1
1251#ifndef GL_AMD_compressed_ATC_texture
1252#define GL_AMD_compressed_ATC_texture 1
1256#ifndef GL_AMD_performance_monitor
1257#define GL_AMD_performance_monitor 1
1258#ifdef GL_GLEXT_PROTOTYPES
1285#ifndef GL_AMD_program_binary_Z400
1286#define GL_AMD_program_binary_Z400 1
1294#ifndef GL_ANGLE_depth_texture
1295#define GL_ANGLE_depth_texture 1
1299#ifndef GL_ANGLE_framebuffer_blit
1300#define GL_ANGLE_framebuffer_blit 1
1301#ifdef GL_GLEXT_PROTOTYPES
1308#ifndef GL_ANGLE_framebuffer_multisample
1309#define GL_ANGLE_framebuffer_multisample 1
1310#ifdef GL_GLEXT_PROTOTYPES
1316#ifndef GL_ANGLE_instanced_arrays
1317#define GL_ANGLE_instanced_arrays 1
1318#ifdef GL_GLEXT_PROTOTYPES
1329#ifndef GL_ANGLE_pack_reverse_row_order
1330#define GL_ANGLE_pack_reverse_row_order 1
1334#ifndef GL_ANGLE_program_binary
1335#define GL_ANGLE_program_binary 1
1339#ifndef GL_ANGLE_texture_compression_dxt3
1340#define GL_ANGLE_texture_compression_dxt3 1
1344#ifndef GL_ANGLE_texture_compression_dxt5
1345#define GL_ANGLE_texture_compression_dxt5 1
1349#ifndef GL_ANGLE_texture_usage
1350#define GL_ANGLE_texture_usage 1
1353#ifndef GL_ANGLE_translated_shader_source
1354#define GL_ANGLE_translated_shader_source 1
1355#ifdef GL_GLEXT_PROTOTYPES
1366#ifndef GL_APPLE_copy_texture_levels
1367#define GL_APPLE_copy_texture_levels 1
1368#ifdef GL_GLEXT_PROTOTYPES
1375#ifndef GL_APPLE_framebuffer_multisample
1376#define GL_APPLE_framebuffer_multisample 1
1377#ifdef GL_GLEXT_PROTOTYPES
1386#ifndef GL_APPLE_rgb_422
1387#define GL_APPLE_rgb_422 1
1391#ifndef GL_APPLE_sync
1392#define GL_APPLE_sync 1
1393#ifdef GL_GLEXT_PROTOTYPES
1412#ifndef GL_APPLE_texture_format_BGRA8888
1413#define GL_APPLE_texture_format_BGRA8888 1
1417#ifndef GL_APPLE_texture_max_level
1418#define GL_APPLE_texture_max_level 1
1426#ifndef GL_ARM_mali_program_binary
1427#define GL_ARM_mali_program_binary 1
1431#ifndef GL_ARM_mali_shader_binary
1432#define GL_ARM_mali_shader_binary 1
1437#define GL_ARM_rgba8 1
1445#ifndef GL_EXT_blend_minmax
1446#define GL_EXT_blend_minmax 1
1450#ifndef GL_EXT_color_buffer_half_float
1451#define GL_EXT_color_buffer_half_float 1
1455#ifndef GL_EXT_debug_label
1456#define GL_EXT_debug_label 1
1457#ifdef GL_GLEXT_PROTOTYPES
1466#ifndef GL_EXT_debug_marker
1467#define GL_EXT_debug_marker 1
1468#ifdef GL_GLEXT_PROTOTYPES
1479#ifndef GL_EXT_discard_framebuffer
1480#define GL_EXT_discard_framebuffer 1
1481#ifdef GL_GLEXT_PROTOTYPES
1487#ifndef GL_EXT_disjoint_timer_query
1488#define GL_EXT_disjoint_timer_query 1
1489#ifdef GL_GLEXT_PROTOTYPES
1515#ifndef GL_EXT_draw_buffers
1516#define GL_EXT_draw_buffers 1
1517#ifdef GL_GLEXT_PROTOTYPES
1524#ifndef GL_EXT_map_buffer_range
1525#define GL_EXT_map_buffer_range 1
1526#ifdef GL_GLEXT_PROTOTYPES
1535#ifndef GL_EXT_multisampled_render_to_texture
1536#define GL_EXT_multisampled_render_to_texture 1
1537#ifdef GL_GLEXT_PROTOTYPES
1546#ifndef GL_EXT_multiview_draw_buffers
1547#define GL_EXT_multiview_draw_buffers 1
1548#ifdef GL_GLEXT_PROTOTYPES
1558#ifndef GL_EXT_multi_draw_arrays
1559#define GL_EXT_multi_draw_arrays 1
1560#ifdef GL_GLEXT_PROTOTYPES
1569#ifndef GL_EXT_occlusion_query_boolean
1570#define GL_EXT_occlusion_query_boolean 1
1575#ifndef GL_EXT_read_format_bgra
1576#define GL_EXT_read_format_bgra 1
1580#ifndef GL_EXT_robustness
1581#define GL_EXT_robustness 1
1582#ifdef GL_GLEXT_PROTOTYPES
1595#ifndef GL_EXT_separate_shader_objects
1596#define GL_EXT_separate_shader_objects 1
1597#ifdef GL_GLEXT_PROTOTYPES
1662#ifndef GL_EXT_shader_framebuffer_fetch
1663#define GL_EXT_shader_framebuffer_fetch 1
1667#ifndef GL_EXT_shader_texture_lod
1668#define GL_EXT_shader_texture_lod 1
1672#ifndef GL_EXT_shadow_samplers
1673#define GL_EXT_shadow_samplers 1
1678#define GL_EXT_sRGB 1
1682#ifndef GL_EXT_texture_compression_dxt1
1683#define GL_EXT_texture_compression_dxt1 1
1687#ifndef GL_EXT_texture_filter_anisotropic
1688#define GL_EXT_texture_filter_anisotropic 1
1692#ifndef GL_EXT_texture_format_BGRA8888
1693#define GL_EXT_texture_format_BGRA8888 1
1697#ifndef GL_EXT_texture_rg
1698#define GL_EXT_texture_rg 1
1702#ifndef GL_EXT_texture_storage
1703#define GL_EXT_texture_storage 1
1704#ifdef GL_GLEXT_PROTOTYPES
1721#ifndef GL_EXT_texture_type_2_10_10_10_REV
1722#define GL_EXT_texture_type_2_10_10_10_REV 1
1726#ifndef GL_EXT_unpack_subimage
1727#define GL_EXT_unpack_subimage 1
1735#ifndef GL_DMP_shader_binary
1736#define GL_DMP_shader_binary 1
1744#ifndef GL_FJ_shader_binary_GCCSO
1745#define GL_FJ_shader_binary_GCCSO 1
1753#ifndef GL_IMG_program_binary
1754#define GL_IMG_program_binary 1
1758#ifndef GL_IMG_read_format
1759#define GL_IMG_read_format 1
1763#ifndef GL_IMG_shader_binary
1764#define GL_IMG_shader_binary 1
1768#ifndef GL_IMG_texture_compression_pvrtc
1769#define GL_IMG_texture_compression_pvrtc 1
1773#ifndef GL_IMG_texture_compression_pvrtc2
1774#define GL_IMG_texture_compression_pvrtc2 1
1778#ifndef GL_IMG_multisampled_render_to_texture
1779#define GL_IMG_multisampled_render_to_texture 1
1780#ifdef GL_GLEXT_PROTOTYPES
1793#ifndef GL_NV_coverage_sample
1794#define GL_NV_coverage_sample 1
1795#ifdef GL_GLEXT_PROTOTYPES
1804#ifndef GL_NV_depth_nonlinear
1805#define GL_NV_depth_nonlinear 1
1809#ifndef GL_NV_draw_buffers
1810#define GL_NV_draw_buffers 1
1811#ifdef GL_GLEXT_PROTOTYPES
1818#ifndef GL_NV_draw_instanced
1819#define GL_NV_draw_instanced 1
1820#ifdef GL_GLEXT_PROTOTYPES
1829#ifndef GL_NV_fbo_color_attachments
1830#define GL_NV_fbo_color_attachments 1
1835#define GL_NV_fence 1
1836#ifdef GL_GLEXT_PROTOTYPES
1855#ifndef GL_NV_framebuffer_blit
1856#define GL_NV_framebuffer_blit 1
1857#ifdef GL_GLEXT_PROTOTYPES
1864#ifndef GL_NV_framebuffer_multisample
1865#define GL_NV_framebuffer_multisample 1
1866#ifdef GL_GLEXT_PROTOTYPES
1873#ifndef GL_NV_generate_mipmap_sRGB
1874#define GL_NV_generate_mipmap_sRGB 1
1878#ifndef GL_NV_instanced_arrays
1879#define GL_NV_instanced_arrays 1
1880#ifdef GL_GLEXT_PROTOTYPES
1887#ifndef GL_NV_read_buffer
1888#define GL_NV_read_buffer 1
1889#ifdef GL_GLEXT_PROTOTYPES
1896#ifndef GL_NV_read_buffer_front
1897#define GL_NV_read_buffer_front 1
1901#ifndef GL_NV_read_depth
1902#define GL_NV_read_depth 1
1906#ifndef GL_NV_read_depth_stencil
1907#define GL_NV_read_depth_stencil 1
1911#ifndef GL_NV_read_stencil
1912#define GL_NV_read_stencil 1
1916#ifndef GL_NV_shadow_samplers_array
1917#define GL_NV_shadow_samplers_array 1
1921#ifndef GL_NV_shadow_samplers_cube
1922#define GL_NV_shadow_samplers_cube 1
1926#ifndef GL_NV_sRGB_formats
1927#define GL_NV_sRGB_formats 1
1931#ifndef GL_NV_texture_border_clamp
1932#define GL_NV_texture_border_clamp 1
1936#ifndef GL_NV_texture_compression_s3tc_update
1937#define GL_NV_texture_compression_s3tc_update 1
1941#ifndef GL_NV_texture_npot_2D_mipmap
1942#define GL_NV_texture_npot_2D_mipmap 1
1950#ifndef GL_QCOM_alpha_test
1951#define GL_QCOM_alpha_test 1
1952#ifdef GL_GLEXT_PROTOTYPES
1959#ifndef GL_QCOM_binning_control
1960#define GL_QCOM_binning_control 1
1964#ifndef GL_QCOM_driver_control
1965#define GL_QCOM_driver_control 1
1966#ifdef GL_GLEXT_PROTOTYPES
1979#ifndef GL_QCOM_extended_get
1980#define GL_QCOM_extended_get 1
1981#ifdef GL_GLEXT_PROTOTYPES
1988GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLvoid *
texels);
1997typedef void (
GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLvoid *
texels);
2002#ifndef GL_QCOM_extended_get2
2003#define GL_QCOM_extended_get2 1
2004#ifdef GL_GLEXT_PROTOTYPES
2017#ifndef GL_QCOM_perfmon_global_mode
2018#define GL_QCOM_perfmon_global_mode 1
2022#ifndef GL_QCOM_writeonly_rendering
2023#define GL_QCOM_writeonly_rendering 1
2027#ifndef GL_QCOM_tiled_rendering
2028#define GL_QCOM_tiled_rendering 1
2029#ifdef GL_GLEXT_PROTOTYPES
2042#ifndef GL_VIV_shader_binary
2043#define GL_VIV_shader_binary 1
GLint GLint GLint GLint GLint GLint y
GLuint GLuint GLsizei count
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLint GLint GLint yoffset
GLint GLint GLint GLint zoffset
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLint GLint GLsizei width
GLint GLint GLsizei GLsizei GLsizei depth
GLint GLint internalformat
GLint GLint GLint GLint GLint x
GLint GLint GLsizei GLsizei height
GLuint GLuint GLsizei GLenum type
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLsizei const GLuint * textures
const GLuint GLenum const void * binary
GLint GLint GLint GLint GLint GLint GLint dstY1
GLsizei GLenum GLenum GLuint GLenum * severities
GLsizei GLsizei GLchar * groupString
GLsizei const GLchar *const * strings
GLint GLint GLsizei counterSize
GLsizei GLenum GLenum * types
GLbitfield GLuint64 timeout
GLsizei GLsizei GLchar * source
GLint GLint GLint GLint GLint GLint dstX1
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLuint GLsizei const GLchar * message
GLint GLint GLint GLint GLint dstY0
GLenum GLsizei GLsizei GLint * values
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
const GLuint * framebuffers
GLuint const GLchar * name
GLuint GLsizei const GLchar * label
GLint GLint GLsizei GLuint * counters
GLsizei GLsizei GLuint * shaders
GLuint GLint GLboolean GLint GLenum access
const GLuint * renderbuffers
GLenum GLuint GLenum GLsizei const GLchar * buf
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLuint GLsizei bufsize
GLint GLsizei GLsizei primcount
GLenum GLuint GLint GLenum face
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLsizei const GLenum * attachments
GLenum GLenum GLuint texture
GLuint GLsizei GLsizei * length
GLsizei GLboolean transpose
GLsizei GLsizei GLchar * infoLog
GLsizei const GLfloat * value
GLsizei GLsizei GLenum * binaryFormat
GLbitfield GLuint program
GLenum GLsizei GLuint GLint * bytesWritten
GLint GLint GLint GLint dstX0
GLint GLint * maxActiveCounters
GLubyte GLubyte GLubyte GLubyte w
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum GLvoid * texels
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLint GLint GLint GLint GLint GLint GLint dstY1
GLint GLint GLint GLint GLint GLint y
GLsizei GLenum GLenum GLuint GLenum * severities
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLsizei GLsizei GLchar * groupString
GLsizei GLuint * driverControls
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLenum GLsizei GLuint GLint * bytesWritten
GLint GLint GLsizei counterSize
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLboolean GLuint GLint GLuint * countersList
GLsizei GLsizei GLchar * infoLog
GLsizei GLsizei GLchar * driverControlString
GLuint GLuint GLuint GLbitfield preserveMask
typedef GLboolean(GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC)(GLenum target)
GLsizei GLenum const void * indices
GLint GLsizei GLsizei primcount
GLenum GLuint GLenum GLsizei const GLchar const void * userParam
GLbitfield GLuint program
GLsizei const GLchar ** strings
GLint GLint GLint GLint z
GLenum GLenum GLsizei count
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLint GLint GLint GLint GLint GLint dstX1
GLint GLint GLint GLint GLint w
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
GLint GLint GLint yoffset
GLint GLint GLint GLint zoffset
GLsizei GLsizei GLchar * source
GLint GLsizei GLboolean transpose
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLint GLint GLint GLint GLint dstY0
GLint GLenum internalformat
GLsizei GLsizei GLenum GLvoid * binary
GLint GLint * numTextures
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLenum GLenum GLuint texture
void *GL_APIENTRYP PFNGLMAPBUFFEROESPROC(GLenum target, GLenum access)
GLint GLenum GLsizei width
GLint GLint GLsizei GLuint * counters
GLenum GLuint GLenum GLsizei length
GLuint GLsizei const GLchar * label
GLint GLenum GLsizei GLsizei height
GLuint GLsizei GLsizei GLchar * counterString
GLint GLenum GLsizei GLsizei GLsizei depth
GLuint GLint sourceBaseLevel
void *GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLenum GLuint GLenum GLsizei const GLchar * message
GLenum GLenum GLsizei const GLuint * ids
GLenum GLuint GLenum severity
GLsizei GLsizei GLenum * binaryFormat
GLint GLint GLint GLint GLint x
GLbitfield GLuint64 timeout
GLsizei const GLenum * attachments
GLint GLint * numRenderbuffers
GLsizei GLenum GLenum * types
khronos_uint64_t GLuint64
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
GLint GLint * numFramebuffers
GLenum GLsizei GLsizei GLint * values
typedef void(GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLuint GLint GLsizei sourceLevelCount
GLint GLint GLint GLint dstX0
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLenum GLuint GLenum GLsizei const GLchar * buf
typedef GLenum(GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync sync
GLint GLint * maxActiveCounters
GLint GLint * numPrograms
void(GL_APIENTRY * GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
static Uint32 callback(Uint32 interval, void *param)