SDL 2.0
SDL_bopengl.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_BOPENGL_H
23#define SDL_BOPENGL_H
24
25#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
26
27#ifdef __cplusplus
28extern "C" {
29#endif
30
31#include "../SDL_sysvideo.h"
32
33
34extern int HAIKU_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
35extern void *HAIKU_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
36extern void HAIKU_GL_UnloadLibrary(_THIS); /* TODO */
37extern int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window,
39extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */
40extern int HAIKU_GL_GetSwapInterval(_THIS); /* TODO */
41extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window);
42extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window);
43extern void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
44
45extern void HAIKU_GL_RebootContexts(_THIS);
46
47#ifdef __cplusplus
48}
49#endif
50
51#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
52
53#endif
54
55/* vi: set ts=4 sw=4 expandtab: */
#define _THIS
GLsizei const GLchar *const * path
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:193
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:74
static screen_context_t context
Definition: video.c:25