22#import <UIKit/UIKit.h>
23#import <OpenGLES/EAGL.h>
24#import <OpenGLES/ES3/gl.h>
31- (instancetype)initWithFrame:(CGRect)frame
33 retainBacking:(BOOL)retained
38 depthBits:(
int)depthBits
39 stencilBits:(
int)stencilBits
41 multisamples:(
int)multisamples
42 context:(EAGLContext *)glcontext;
44@property (nonatomic, readonly, weak) EAGLContext *
context;
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
GLuint drawableFramebuffer
GLuint msaaResolveFramebuffer
GLuint drawableRenderbuffer
static screen_context_t context