21#include "../SDL_internal.h"
64 int (*WarpMouseGlobal) (
int x,
int y);
73 Uint32 (*GetGlobalMouseState) (
int *
x,
int *
y);
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
int uint32_t uint32_t uint32_t uint32_t uint32_t int drmModeModeInfoPtr mode int uint32_t uint32_t uint32_t uint32_t int32_t hot_x
SDL_SystemCursor
Cursor types for SDL_CreateSystemCursor().
SDL_MouseWheelDirection
Scroll direction types for the Scroll event.
int SDL_SendMouseButton(SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
void SDL_SetDefaultCursor(SDL_Cursor *cursor)
int SDL_SendMouseButtonClicks(SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
void SDL_SetMouseFocus(SDL_Window *window)
SDL_Mouse * SDL_GetMouse(void)
int SDL_SendMouseWheel(SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
int SDL_SendMouseMotion(SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
GLint GLint GLint GLint GLint GLint y
GLint GLint GLint GLint GLint x
GLenum GLenum GLsizei const GLuint GLboolean enabled
EGLSurface EGLNativeWindowType * window
float accumulated_wheel_x
SDL_MouseClickState * clickstate
SDL_bool relative_mode_warp
SDL_bool touch_mouse_events
float relative_speed_scale
float accumulated_wheel_y
SDL_bool was_touch_mouse_events
SDL_bool mouse_touch_events
A collection of pixels used in software blitting.
The type used to identify a window.