SDL 2.0
SDL_androidgl.c
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "../../SDL_internal.h"
22
23#if SDL_VIDEO_DRIVER_ANDROID
24
25/* Android SDL video driver implementation */
26
27#include "SDL_video.h"
28#include "../SDL_egl_c.h"
29#include "SDL_androidwindow.h"
30
31#include "SDL_androidvideo.h"
32#include "SDL_androidgl.h"
33#include "../../core/android/SDL_android.h"
34
35#include <android/log.h>
36
37#include <dlfcn.h>
38
39int
41{
42 if (window && context) {
43 return SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context);
44 } else {
45 return SDL_EGL_MakeCurrent(_this, NULL, NULL);
46 }
47}
48
51{
52 SDL_GLContext ret;
53
55
56 ret = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
57
59
60 return ret;
61}
62
63int
65{
66 int retval;
67
69
70 /* The following two calls existed in the original Java code
71 * If you happen to have a device that's affected by their removal,
72 * please report to Bugzilla. -- Gabriel
73 */
74
75 /*_this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE);
76 _this->egl_data->eglWaitGL();*/
77 retval = SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
78
80
81 return retval;
82}
83
84int
86 return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) 0, 0);
87}
88
89#endif /* SDL_VIDEO_DRIVER_ANDROID */
90
91/* vi: set ts=4 sw=4 expandtab: */
#define _THIS
void Android_ActivityMutex_Lock_Running(void)
SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window *window)
int Android_GLES_SwapWindow(_THIS, SDL_Window *window)
int Android_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
int Android_GLES_LoadLibrary(_THIS, const char *path)
SDL_mutex * Android_ActivityMutex
#define SDL_LockMutex
#define SDL_UnlockMutex
GLsizei const GLchar *const * path
static SDL_VideoDevice * _this
Definition: SDL_video.c:118
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:193
#define NULL
Definition: begin_code.h:167
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
EGLNativeDisplayType NativeDisplayType
Definition: eglplatform.h:110
The type used to identify a window.
Definition: SDL_sysvideo.h:74
SDL_bool retval
static screen_context_t context
Definition: video.c:25