SDL 2.0
SDL_xinputjoystick_c.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "../../SDL_internal.h"
22
23#include "../../core/windows/SDL_xinput.h"
24
25extern SDL_bool SDL_XINPUT_Enabled(void);
26extern int SDL_XINPUT_JoystickInit(void);
28extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
29extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
30extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
31extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
32extern void SDL_XINPUT_JoystickQuit(void);
33
34/* vi: set ts=4 sw=4 expandtab: */
SDL_bool
Definition: SDL_stdinc.h:162
uint32_t Uint32
Definition: SDL_stdinc.h:203
uint16_t Uint16
Definition: SDL_stdinc.h:191
int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
void SDL_XINPUT_JoystickQuit(void)
int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
SDL_bool SDL_XINPUT_Enabled(void)
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
int SDL_XINPUT_JoystickInit(void)