22#ifndef __SDL_RPIVIDEO_H__
23#define __SDL_RPIVIDEO_H__
25#include "../../SDL_internal.h"
26#include "../SDL_sysvideo.h"
48#if SDL_VIDEO_OPENGL_EGL
59#define SDL_RPI_VIDEOLAYER 10000
60#define SDL_RPI_MOUSELAYER SDL_RPI_VIDEOLAYER + 1
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLsizei const GLchar *const * path
void RPI_ShowWindow(_THIS, SDL_Window *window)
void RPI_DestroyWindow(_THIS, SDL_Window *window)
int RPI_GLES_SwapWindow(_THIS, SDL_Window *window)
void RPI_GLES_DeleteContext(_THIS, SDL_GLContext context)
void RPI_MaximizeWindow(_THIS, SDL_Window *window)
void RPI_GLES_UnloadLibrary(_THIS)
void RPI_RestoreWindow(_THIS, SDL_Window *window)
void RPI_VideoQuit(_THIS)
int RPI_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void RPI_SetWindowPosition(_THIS, SDL_Window *window)
void RPI_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
SDL_GLContext RPI_GLES_CreateContext(_THIS, SDL_Window *window)
int RPI_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
void * RPI_GLES_GetProcAddress(_THIS, const char *proc)
void RPI_RaiseWindow(_THIS, SDL_Window *window)
int RPI_GLES_LoadLibrary(_THIS, const char *path)
void RPI_SetWindowSize(_THIS, SDL_Window *window)
void RPI_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void RPI_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int RPI_CreateWindow(_THIS, SDL_Window *window)
void RPI_MinimizeWindow(_THIS, SDL_Window *window)
SDL_bool RPI_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
int RPI_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
void RPI_SetWindowTitle(_THIS, SDL_Window *window)
int RPI_GLES_GetSwapInterval(_THIS)
void RPI_HideWindow(_THIS, SDL_Window *window)
int RPI_GLES_SetSwapInterval(_THIS, int interval)
void * SDL_GLContext
An opaque handle to an OpenGL context.
EGLSurface EGLNativeWindowType * window
DISPMANX_DISPLAY_HANDLE_T dispman_display
The structure that defines a display mode.
A collection of pixels used in software blitting.
SDL_mutex * vsync_cond_mutex
EGL_DISPMANX_WINDOW_T dispman_window
The type used to identify a window.
static screen_context_t context