21#include <emscripten/emscripten.h>
79 emscripten_cancel_main_loop();
87 emscripten_cancel_main_loop();
137 emscripten_set_main_loop(
loop, 0, 1);
#define SDL_CreateSoftwareRenderer
#define SDL_RenderGetViewport
#define SDL_RenderFillRect
#define SDL_DestroyRenderer
#define SDL_SetRenderDrawColor
#define SDL_LogSetPriority
#define SDL_UpdateWindowSurface
#define SDL_GetWindowSurface
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 * e
@ SDL_LOG_CATEGORY_APPLICATION
GLint GLint GLint GLint GLint x
GLenum GLenum void void * column
#define SDL_WINDOWPOS_UNDEFINED
@ SDL_WINDOWEVENT_SIZE_CHANGED
EGLSurface EGLNativeWindowType * window
A rectangle, with the origin at the upper left (integer).
A collection of pixels used in software blitting.
The type used to identify a window.
int main(int argc, char *argv[])
void DrawChessBoard(SDL_Renderer *renderer)