22#ifndef SDL_RLEaccel_c_h_
23#define SDL_RLEaccel_c_h_
25#include "../SDL_internal.h"
int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
int SDL_RLEAlphaBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
void SDL_UnRLESurface(SDL_Surface *surface, int recode)
int SDL_RLESurface(SDL_Surface *surface)
A rectangle, with the origin at the upper left (integer).
A collection of pixels used in software blitting.