SDL 2.0
SDL_systhread.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "../SDL_internal.h"
22
23/* These are functions that need to be implemented by a port of SDL */
24
25#ifndef SDL_systhread_h_
26#define SDL_systhread_h_
27
28#include "SDL_thread.h"
29#include "SDL_thread_c.h"
30
31/* This function creates a thread, passing args to SDL_RunThread(),
32 saves a system-dependent thread id in thread->id, and returns 0
33 on success.
34*/
35#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
36extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
37 pfnSDL_CurrentBeginThread pfnBeginThread,
38 pfnSDL_CurrentEndThread pfnEndThread);
39#else
40extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
41#endif
42
43/* This function does any necessary setup in the child thread */
44extern void SDL_SYS_SetupThread(const char *name);
45
46/* This function sets the current thread priority */
48
49/* This function waits for the thread to finish and frees any data
50 allocated by SDL_SYS_CreateThread()
51 */
52extern void SDL_SYS_WaitThread(SDL_Thread * thread);
53
54/* Mark thread as cleaned up as soon as it exits, without joining. */
55extern void SDL_SYS_DetachThread(SDL_Thread * thread);
56
57/* Get the thread local storage for this thread */
59
60/* Set the thread local storage for this thread */
62
63/* This is for internal SDL use, so we don't need #ifdefs everywhere. */
64extern SDL_Thread *
65SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name,
66 const size_t stacksize, void *data);
67
68#endif /* SDL_systhread_h_ */
69
70/* vi: set ts=4 sw=4 expandtab: */
#define SDLCALL
Definition: SDL_internal.h:49
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
GLuint const GLchar * name
void SDL_SYS_SetupThread(const char *name)
Definition: SDL_systhread.c:42
SDL_TLSData * SDL_SYS_GetTLSData(void)
Definition: SDL_systls.c:27
int SDL_SYS_SetTLSData(SDL_TLSData *data)
Definition: SDL_systls.c:33
SDL_Thread * SDL_CreateThreadInternal(int(*fn)(void *), const char *name, const size_t stacksize, void *data)
Definition: SDL_thread.c:429
void SDL_SYS_DetachThread(SDL_Thread *thread)
Definition: SDL_systhread.c:66
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
Definition: SDL_systhread.c:54
void SDL_SYS_WaitThread(SDL_Thread *thread)
Definition: SDL_systhread.c:60
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
Definition: SDL_systhread.c:35
SDL_ThreadPriority
Definition: SDL_thread.h:59