21#include "../SDL_internal.h"
23#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
52 float _11, _12, _13, _14;
53 float _21, _22, _23, _24;
54 float _31, _32, _33, _34;
55 float _41, _42, _43, _44;
62Float4X4 MatrixIdentity();
63Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
64Float4X4 MatrixScaling(
float x,
float y,
float z);
65Float4X4 MatrixTranslation(
float x,
float y,
float z);
66Float4X4 MatrixRotationX(
float r);
67Float4X4 MatrixRotationY(
float r);
68Float4X4 MatrixRotationZ(
float r);
GLint GLint GLint GLint GLint GLint y
GLdouble GLdouble GLdouble r
GLint GLint GLint GLint GLint x
GLubyte GLubyte GLubyte GLubyte w