- u -
- u1 : SDL_opengl_glext.h
- u2 : SDL_opengl_glext.h
- u_int32_t : math_private.h
- uchar : edid.h
- Uint16 : SDL_stdinc.h
- uint16_t : SDL_config_windows.h, SDL_config_winrt.h
- Uint32 : SDL_stdinc.h
- uint32_t : SDL_config_windows.h, SDL_config_winrt.h
- Uint64 : SDL_stdinc.h
- uint64_t : SDL_config_windows.h, SDL_config_winrt.h, SDL_opengl_glext.h
- Uint8 : SDL_stdinc.h
- uint8_t : SDL_config_windows.h, SDL_config_winrt.h
- uintptr_t : SDL_config_winrt.h, SDL_config_windows.h
- uniformBlockBinding : SDL_opengl_glext.h
- uniformBlockIndex : SDL_opengl_glext.h
- uniformBlockName : SDL_opengl_glext.h
- uniformCount : SDL_opengl_glext.h
- uniformIndex : SDL_opengl_glext.h
- uniformIndices : SDL_opengl_glext.h
- uniformName : SDL_opengl_glext.h
- uniformNames : SDL_opengl_glext.h
- units : SDL_opengl_glext.h, gl2ext.h, gl2.h
- uorder : SDL_opengl_glext.h
- usage : SDL_opengl_glext.h, gl2.h
- userParam : SDL_opengl_glext.h, SDL_opengles2_gl2ext.h, gl2ext.h
- ustride : SDL_opengl_glext.h