SDL 2.0
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A rectangle, with the origin at the upper left (floating point). More...
#include <SDL_rect.h>
Data Fields | |
float | x |
float | y |
float | w |
float | h |
A rectangle, with the origin at the upper left (floating point).
Definition at line 87 of file SDL_rect.h.
float SDL_FRect::h |
Definition at line 92 of file SDL_rect.h.
Referenced by RenderDrawLinesWithRects(), RenderDrawLinesWithRectsF(), RenderDrawPointsWithRects(), RenderDrawPointsWithRectsF(), SDL_HasIntersectionF(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_RenderCopyExF(), SDL_RenderCopyF(), SDL_RenderDrawRect(), SDL_RenderDrawRectF(), SDL_RenderFillRect(), SDL_RenderFillRectF(), SDL_RenderFillRects(), SDL_RenderFillRectsF(), SW_QueueCopy(), and SW_QueueCopyEx().
float SDL_FRect::w |
Definition at line 91 of file SDL_rect.h.
Referenced by RenderDrawLinesWithRects(), RenderDrawLinesWithRectsF(), RenderDrawPointsWithRects(), RenderDrawPointsWithRectsF(), SDL_HasIntersectionF(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_RenderCopyExF(), SDL_RenderCopyF(), SDL_RenderDrawRect(), SDL_RenderDrawRectF(), SDL_RenderFillRect(), SDL_RenderFillRectF(), SDL_RenderFillRects(), SDL_RenderFillRectsF(), SW_QueueCopy(), and SW_QueueCopyEx().
float SDL_FRect::x |
Definition at line 89 of file SDL_rect.h.
Referenced by RenderDrawLinesWithRects(), RenderDrawLinesWithRectsF(), RenderDrawPointsWithRects(), RenderDrawPointsWithRectsF(), SDL_HasIntersectionF(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_RenderCopyExF(), SDL_RenderCopyF(), SDL_RenderDrawRect(), SDL_RenderDrawRectF(), SDL_RenderFillRect(), SDL_RenderFillRectF(), SDL_RenderFillRects(), SDL_RenderFillRectsF(), SW_QueueCopy(), and SW_QueueCopyEx().
float SDL_FRect::y |
Definition at line 90 of file SDL_rect.h.
Referenced by RenderDrawLinesWithRects(), RenderDrawLinesWithRectsF(), RenderDrawPointsWithRects(), RenderDrawPointsWithRectsF(), SDL_HasIntersectionF(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_RenderCopyExF(), SDL_RenderCopyF(), SDL_RenderDrawRect(), SDL_RenderDrawRectF(), SDL_RenderFillRect(), SDL_RenderFillRectF(), SDL_RenderFillRects(), SDL_RenderFillRectsF(), SW_QueueCopy(), and SW_QueueCopyEx().