SDL 2.0
SDL_windowshaptic_c.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "../../SDL_internal.h"
22
23#ifndef SDL_windowshaptic_c_h_
24#define SDL_windowshaptic_c_h_
25
26#include "SDL_thread.h"
27#include "../SDL_syshaptic.h"
28#include "../../core/windows/SDL_directx.h"
29#include "../../core/windows/SDL_xinput.h"
30
31/*
32 * Haptic system hardware data.
33 */
35{
36#if SDL_HAPTIC_DINPUT
37 LPDIRECTINPUTDEVICE8 device;
38#endif
39 DWORD axes[3]; /* Axes to use. */
40 SDL_bool is_joystick; /* Device is loaded as joystick. */
41 Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
42 Uint8 userid; /* XInput userid index for this joystick */
47};
48
49
50/*
51 * Haptic system effect data.
52 */
54{
55#if SDL_HAPTIC_DINPUT
56 DIEFFECT effect;
57 LPDIRECTINPUTEFFECT ref;
58#endif
59#if SDL_HAPTIC_XINPUT
60 XINPUT_VIBRATION vibration;
61#endif
62};
63
64/*
65* List of available haptic devices.
66*/
67typedef struct SDL_hapticlist_item
68{
69 char *name;
70 SDL_Haptic *haptic;
71#if SDL_HAPTIC_DINPUT
72 DIDEVICEINSTANCE instance;
73 DIDEVCAPS capabilities;
74#endif
75 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
76 Uint8 userid; /* XInput userid index for this joystick */
79
81
84
85#endif /* SDL_windowshaptic_c_h_ */
86
87/* vi: set ts=4 sw=4 expandtab: */
88
GLenum GLint ref
SDL_bool
Definition: SDL_stdinc.h:162
uint32_t Uint32
Definition: SDL_stdinc.h:203
uint8_t Uint8
Definition: SDL_stdinc.h:179
int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
SDL_hapticlist_item * SDL_hapticlist
int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
static SDL_AudioDeviceID device
Definition: loopwave.c:37
A type representing an atomic integer value. It is a struct so people don't accidentally use numeric ...
Definition: SDL_atomic.h:216
struct SDL_hapticlist_item * next
SDL_atomic_t stopThread
SDL_Thread * thread