SDL 2.0
testautomation_main.c
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1/**
2 * Automated SDL subsystems management test.
3 *
4 * Written by J�rgen Tjern� "jorgenpt"
5 *
6 * Released under Public Domain.
7 */
8
9#include "SDL.h"
10#include "SDL_test.h"
11
12
13/* !
14 * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
15 * \sa
16 * http://wiki.libsdl.org/moin.cgi/SDL_Init
17 * http://wiki.libsdl.org/moin.cgi/SDL_Quit
18 */
19static int main_testInitQuitJoystickHaptic (void *arg)
20{
21#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
22 return TEST_SKIPPED;
23#else
24 int enabled_subsystems;
25 int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
26
27 SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
28
29 enabled_subsystems = SDL_WasInit(initialized_subsystems);
30 SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
31
32 SDL_Quit();
33
34 enabled_subsystems = SDL_WasInit(initialized_subsystems);
35 SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
36
37 return TEST_COMPLETED;
38#endif
39}
40
41/* !
42 * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
43 * \sa
44 * http://wiki.libsdl.org/moin.cgi/SDL_Init
45 * http://wiki.libsdl.org/moin.cgi/SDL_Quit
46 */
47static int main_testInitQuitSubSystem (void *arg)
48{
49#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
50 return TEST_SKIPPED;
51#else
52 int i;
54
55 for (i = 0; i < SDL_arraysize(subsystems); ++i) {
56 int initialized_system;
57 int subsystem = subsystems[i];
58
59 SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
60 SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
61
62 initialized_system = SDL_WasInit(subsystem);
63 SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
64
65 SDL_QuitSubSystem(subsystem);
66
67 SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
68 }
69
70 return TEST_COMPLETED;
71#endif
72}
73
75static int main_testImpliedJoystickInit (void *arg)
76{
77#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
78 return TEST_SKIPPED;
79#else
80 int initialized_system;
81
82 /* First initialize the controller */
83 SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
84 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
85
86 /* Then make sure this implicitly initialized the joystick subsystem */
87 initialized_system = SDL_WasInit(joy_and_controller);
88 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
89
90 /* Then quit the controller, and make sure that implicitly also quits the */
91 /* joystick subsystem */
93 initialized_system = SDL_WasInit(joy_and_controller);
94 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
95
96 return TEST_COMPLETED;
97#endif
98}
99
100static int main_testImpliedJoystickQuit (void *arg)
101{
102#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
103 return TEST_SKIPPED;
104#else
105 int initialized_system;
106
107 /* First initialize the controller and the joystick (explicitly) */
108 SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
109 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
110 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
111
112 /* Then make sure they're both initialized properly */
113 initialized_system = SDL_WasInit(joy_and_controller);
114 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
115
116 /* Then quit the controller, and make sure that it does NOT quit the */
117 /* explicitly initialized joystick subsystem. */
119 initialized_system = SDL_WasInit(joy_and_controller);
120 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
121
123
124 return TEST_COMPLETED;
125#endif
126}
127
129 { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
130
132 { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
133
135 { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
136
138 { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
139
140/* Sequence of Main test cases */
142 &mainTest1,
143 &mainTest2,
144 &mainTest3,
145 &mainTest4,
146 NULL
147};
148
149/* Main test suite (global) */
151 "Main",
152 NULL,
153 mainTests,
154 NULL
155};
156
157/* vi: set ts=4 sw=4 expandtab: */
#define SDL_INIT_GAMECONTROLLER
Definition: SDL.h:82
#define SDL_INIT_JOYSTICK
Definition: SDL.h:80
#define SDL_INIT_HAPTIC
Definition: SDL.h:81
#define SDL_InitSubSystem
#define SDL_WasInit
#define SDL_Quit
#define SDL_Init
#define SDL_QuitSubSystem
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:115
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription,...) SDL_PRINTF_VARARG_FUNC(2)
Assert for test cases that logs but does not break execution flow on failures. Updates assertion coun...
#define TEST_ENABLED
#define TEST_COMPLETED
#define TEST_SKIPPED
int(* SDLTest_TestCaseFp)(void *arg)
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
#define NULL
Definition: begin_code.h:167
static const SDLTest_TestCaseReference mainTest1
static const SDLTest_TestCaseReference * mainTests[]
static int main_testImpliedJoystickInit(void *arg)
static const SDLTest_TestCaseReference mainTest3
static int main_testInitQuitSubSystem(void *arg)
static int main_testInitQuitJoystickHaptic(void *arg)
static const SDLTest_TestCaseReference mainTest4
SDLTest_TestSuiteReference mainTestSuite
static int main_testImpliedJoystickQuit(void *arg)
static const SDLTest_TestCaseReference mainTest2
const int joy_and_controller