SDL 2.0
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#include <vulkan_core.h>
Definition at line 8301 of file vulkan_core.h.
uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxDescriptorSetAccelerationStructures |
Definition at line 8311 of file vulkan_core.h.
uint64_t VkPhysicalDeviceRayTracingPropertiesNV::maxGeometryCount |
Definition at line 8308 of file vulkan_core.h.
uint64_t VkPhysicalDeviceRayTracingPropertiesNV::maxInstanceCount |
Definition at line 8309 of file vulkan_core.h.
uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxRecursionDepth |
Definition at line 8305 of file vulkan_core.h.
uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxShaderGroupStride |
Definition at line 8306 of file vulkan_core.h.
uint64_t VkPhysicalDeviceRayTracingPropertiesNV::maxTriangleCount |
Definition at line 8310 of file vulkan_core.h.
void* VkPhysicalDeviceRayTracingPropertiesNV::pNext |
Definition at line 8303 of file vulkan_core.h.
uint32_t VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupBaseAlignment |
Definition at line 8307 of file vulkan_core.h.
uint32_t VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupHandleSize |
Definition at line 8304 of file vulkan_core.h.
VkStructureType VkPhysicalDeviceRayTracingPropertiesNV::sType |
Definition at line 8302 of file vulkan_core.h.