SDL 2.0
SDL_pspvideo.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_pspvideo_h_
23#define SDL_pspvideo_h_
24
25#include <GLES/egl.h>
26
27#include "../../SDL_internal.h"
28#include "../SDL_sysvideo.h"
29
30typedef struct SDL_VideoData
31{
32 SDL_bool egl_initialized; /* OpenGL ES device initialization status */
33 uint32_t egl_refcount; /* OpenGL ES reference count */
34
35
36
38
39
40typedef struct SDL_DisplayData
41{
42
44
45
46typedef struct SDL_WindowData
47{
48 SDL_bool uses_gles; /* if true window must support OpenGL ES */
49
51
52
53
54
55/****************************************************************************/
56/* SDL_VideoDevice functions declaration */
57/****************************************************************************/
58
59/* Display and window functions */
78
79/* Window manager function */
81 struct SDL_SysWMinfo *info);
82
83/* OpenGL/OpenGL ES functions */
84int PSP_GL_LoadLibrary(_THIS, const char *path);
85void *PSP_GL_GetProcAddress(_THIS, const char *proc);
89int PSP_GL_SetSwapInterval(_THIS, int interval);
93
94/* PSP on screen keyboard */
99
100#endif /* SDL_pspvideo_h_ */
101
102/* vi: set ts=4 sw=4 expandtab: */
#define _THIS
unsigned int uint32_t
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
GLenum mode
GLsizei const GLchar *const * path
void PSP_HideWindow(_THIS, SDL_Window *window)
void PSP_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
int PSP_VideoInit(_THIS)
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
int PSP_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
int PSP_GL_LoadLibrary(_THIS, const char *path)
void PSP_RestoreWindow(_THIS, SDL_Window *window)
SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window *window)
int PSP_CreateWindow(_THIS, SDL_Window *window)
SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window)
int PSP_GL_SwapWindow(_THIS, SDL_Window *window)
void PSP_ShowWindow(_THIS, SDL_Window *window)
void PSP_SetWindowPosition(_THIS, SDL_Window *window)
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
SDL_bool PSP_HasScreenKeyboardSupport(_THIS)
void PSP_GL_UnloadLibrary(_THIS)
void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
void PSP_VideoQuit(_THIS)
void PSP_HideScreenKeyboard(_THIS, SDL_Window *window)
void * PSP_GL_GetProcAddress(_THIS, const char *proc)
int PSP_GL_GetSwapInterval(_THIS)
void PSP_MaximizeWindow(_THIS, SDL_Window *window)
void PSP_SetWindowTitle(_THIS, SDL_Window *window)
void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window)
void PSP_RaiseWindow(_THIS, SDL_Window *window)
int PSP_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
void PSP_MinimizeWindow(_THIS, SDL_Window *window)
void PSP_SetWindowSize(_THIS, SDL_Window *window)
int PSP_GL_SetSwapInterval(_THIS, int interval)
void PSP_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
void PSP_DestroyWindow(_THIS, SDL_Window *window)
SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
SDL_bool
Definition: SDL_stdinc.h:162
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:193
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The structure that defines a display mode.
Definition: SDL_video.h:54
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71
SDL_bool egl_initialized
Definition: SDL_pandora.h:32
uint32_t egl_refcount
Definition: SDL_pandora.h:34
SDL_bool uses_gles
Definition: SDL_pandora.h:48
The type used to identify a window.
Definition: SDL_sysvideo.h:74
static screen_context_t context
Definition: video.c:25