#include <vulkan.hpp>
Definition at line 6124 of file vulkan.hpp.
◆ ClearDepthStencilValue() [1/2]
VULKAN_HPP_NAMESPACE::ClearDepthStencilValue::ClearDepthStencilValue |
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float |
depth_ = 0 , |
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|
uint32_t |
stencil_ = 0 |
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) |
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inline |
◆ ClearDepthStencilValue() [2/2]
Definition at line 6133 of file vulkan.hpp.
6134 {
6136 }
ClearDepthStencilValue(float depth_=0, uint32_t stencil_=0)
References memcpy.
◆ operator VkClearDepthStencilValue &()
◆ operator VkClearDepthStencilValue const &()
◆ operator!=()
Definition at line 6171 of file vulkan.hpp.
6172 {
6174 }
bool operator==(ClearDepthStencilValue const &rhs) const
References operator==().
◆ operator=()
◆ operator==()
Definition at line 6165 of file vulkan.hpp.
6166 {
6167 return (
depth == rhs.depth )
6168 && (
stencil == rhs.stencil );
6169 }
GLint GLint GLsizei GLsizei GLsizei depth
GLint GLfloat GLint stencil
References depth, and stencil.
Referenced by operator!=().
◆ setDepth()
Definition at line 6143 of file vulkan.hpp.
6144 {
6146 return *this;
6147 }
◆ setStencil()
Definition at line 6149 of file vulkan.hpp.
6150 {
6152 return *this;
6153 }
◆ depth
float VULKAN_HPP_NAMESPACE::ClearDepthStencilValue::depth |
◆ stencil
uint32_t VULKAN_HPP_NAMESPACE::ClearDepthStencilValue::stencil |
The documentation for this struct was generated from the following file: