SDL
2.0
SDL_shaders_gl.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_shaders_gl_h_
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#define SDL_shaders_gl_h_
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#include "../../SDL_internal.h"
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/* OpenGL shader implementation */
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typedef
enum
{
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SHADER_INVALID
= -1,
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SHADER_NONE
,
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SHADER_SOLID
,
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SHADER_RGB
,
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SHADER_RGBA
,
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SHADER_YUV_JPEG
,
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SHADER_YUV_BT601
,
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SHADER_YUV_BT709
,
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SHADER_NV12_JPEG
,
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SHADER_NV12_BT601
,
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SHADER_NV12_BT709
,
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SHADER_NV21_JPEG
,
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SHADER_NV21_BT601
,
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SHADER_NV21_BT709
,
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NUM_SHADERS
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}
GL_Shader
;
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typedef
struct
GL_ShaderContext
GL_ShaderContext
;
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extern
GL_ShaderContext
*
GL_CreateShaderContext
(
void
);
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extern
void
GL_SelectShader
(
GL_ShaderContext
*
ctx
,
GL_Shader
shader
);
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extern
void
GL_DestroyShaderContext
(
GL_ShaderContext
*
ctx
);
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#endif
/* SDL_shaders_gl_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
shader
GLuint shader
Definition:
SDL_opengl_glext.h:659
GL_SelectShader
void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader)
GL_DestroyShaderContext
void GL_DestroyShaderContext(GL_ShaderContext *ctx)
GL_ShaderContext
struct GL_ShaderContext GL_ShaderContext
Definition:
SDL_shaders_gl.h:47
GL_Shader
GL_Shader
Definition:
SDL_shaders_gl.h:29
SHADER_RGB
@ SHADER_RGB
Definition:
SDL_shaders_gl.h:33
SHADER_NV12_JPEG
@ SHADER_NV12_JPEG
Definition:
SDL_shaders_gl.h:38
SHADER_YUV_JPEG
@ SHADER_YUV_JPEG
Definition:
SDL_shaders_gl.h:35
SHADER_NONE
@ SHADER_NONE
Definition:
SDL_shaders_gl.h:31
SHADER_INVALID
@ SHADER_INVALID
Definition:
SDL_shaders_gl.h:30
SHADER_NV21_BT709
@ SHADER_NV21_BT709
Definition:
SDL_shaders_gl.h:43
SHADER_NV12_BT601
@ SHADER_NV12_BT601
Definition:
SDL_shaders_gl.h:39
NUM_SHADERS
@ NUM_SHADERS
Definition:
SDL_shaders_gl.h:44
SHADER_YUV_BT601
@ SHADER_YUV_BT601
Definition:
SDL_shaders_gl.h:36
SHADER_NV12_BT709
@ SHADER_NV12_BT709
Definition:
SDL_shaders_gl.h:40
SHADER_SOLID
@ SHADER_SOLID
Definition:
SDL_shaders_gl.h:32
SHADER_NV21_JPEG
@ SHADER_NV21_JPEG
Definition:
SDL_shaders_gl.h:41
SHADER_RGBA
@ SHADER_RGBA
Definition:
SDL_shaders_gl.h:34
SHADER_YUV_BT709
@ SHADER_YUV_BT709
Definition:
SDL_shaders_gl.h:37
SHADER_NV21_BT601
@ SHADER_NV21_BT601
Definition:
SDL_shaders_gl.h:42
GL_CreateShaderContext
GL_ShaderContext * GL_CreateShaderContext(void)
ctx
EGLContext ctx
Definition:
eglext.h:208
src
render
opengl
SDL_shaders_gl.h
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