SDL 2.0
SDL_androidkeyboard.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "../../SDL_internal.h"
22
23#include "SDL_androidvideo.h"
24
25extern void Android_InitKeyboard(void);
26extern int Android_OnKeyDown(int keycode);
27extern int Android_OnKeyUp(int keycode);
28
31
35
36/* vi: set ts=4 sw=4 expandtab: */
#define _THIS
SDL_bool Android_HasScreenKeyboardSupport(_THIS)
SDL_bool Android_IsScreenKeyboardShown(_THIS, SDL_Window *window)
int Android_OnKeyUp(int keycode)
void Android_StopTextInput(_THIS)
void Android_StartTextInput(_THIS)
void Android_InitKeyboard(void)
int Android_OnKeyDown(int keycode)
void Android_SetTextInputRect(_THIS, SDL_Rect *rect)
SDL_bool
Definition: SDL_stdinc.h:162
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:78
The type used to identify a window.
Definition: SDL_sysvideo.h:74
SDL_Rect rect
Definition: testrelative.c:27