21#include "../../SDL_internal.h"
23#if SDL_VIDEO_DRIVER_ANDROID
28#include "../SDL_egl_c.h"
33#include "../../core/android/SDL_android.h"
35#include <android/log.h>
void Android_ActivityMutex_Lock_Running(void)
SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window *window)
int Android_GLES_SwapWindow(_THIS, SDL_Window *window)
int Android_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
int Android_GLES_LoadLibrary(_THIS, const char *path)
SDL_mutex * Android_ActivityMutex
GLsizei const GLchar *const * path
static SDL_VideoDevice * _this
void * SDL_GLContext
An opaque handle to an OpenGL context.
EGLSurface EGLNativeWindowType * window
The type used to identify a window.
static screen_context_t context