SDL 2.0
SDL_RLEaccel_c.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_RLEaccel_c_h_
23#define SDL_RLEaccel_c_h_
24
25#include "../SDL_internal.h"
26
27/* Useful functions and variables from SDL_RLEaccel.c */
28
30extern int SDLCALL SDL_RLEBlit (SDL_Surface * src, SDL_Rect * srcrect,
31 SDL_Surface * dst, SDL_Rect * dstrect);
32extern int SDLCALL SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect,
33 SDL_Surface * dst, SDL_Rect * dstrect);
34extern void SDL_UnRLESurface(SDL_Surface * surface, int recode);
35
36#endif /* SDL_RLEaccel_c_h_ */
37
38/* vi: set ts=4 sw=4 expandtab: */
int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
Definition: SDL_RLEaccel.c:449
int SDL_RLEAlphaBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
Definition: SDL_RLEaccel.c:727
void SDL_UnRLESurface(SDL_Surface *surface, int recode)
int SDL_RLESurface(SDL_Surface *surface)
#define SDLCALL
Definition: SDL_internal.h:49
GLenum src
GLenum GLenum dst
EGLSurface surface
Definition: eglext.h:248
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:78
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71