SDL 2.0
|
#include <InterfaceKit.h>
#include "../../video/haiku/SDL_bkeyboard.h"
#include "../../SDL_internal.h"
#include "SDL_video.h"
#include "../../events/SDL_events_c.h"
#include "../../video/haiku/SDL_bframebuffer.h"
#include <vector>
Go to the source code of this file.
Data Structures | |
class | SDL_BApp |
Enumerations | |
enum | ToSDL { BAPP_MOUSE_MOVED , BAPP_MOUSE_BUTTON , BAPP_MOUSE_WHEEL , BAPP_KEY , BAPP_REPAINT , BAPP_MAXIMIZE , BAPP_MINIMIZE , BAPP_RESTORE , BAPP_SHOW , BAPP_HIDE , BAPP_MOUSE_FOCUS , BAPP_KEYBOARD_FOCUS , BAPP_WINDOW_CLOSE_REQUESTED , BAPP_WINDOW_MOVED , BAPP_WINDOW_RESIZED , BAPP_SCREEN_CHANGED } |
enum ToSDL |
Definition at line 57 of file SDL_BApp.h.