SDL 2.0
SDL_DirectFB_opengl.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22
23#ifndef SDL_directfb_opengl_h_
24#define SDL_directfb_opengl_h_
25
26#include "SDL_DirectFB_video.h"
27
28#if SDL_DIRECTFB_OPENGL
29
30#include "SDL_opengl.h"
31
32typedef struct _DirectFB_GLContext DirectFB_GLContext;
33struct _DirectFB_GLContext
34{
35 IDirectFBGL *context;
36 DirectFB_GLContext *next;
37
38 SDL_Window *sdl_window;
39 int is_locked;
40};
41
42/* OpenGL functions */
43extern int DirectFB_GL_Initialize(_THIS);
44extern void DirectFB_GL_Shutdown(_THIS);
45
46extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
47extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
48extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
49extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
51extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
52extern int DirectFB_GL_GetSwapInterval(_THIS);
53extern int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
54extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
55
56extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
57extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
58extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
59
60#endif /* SDL_DIRECTFB_OPENGL */
61
62#endif /* SDL_directfb_opengl_h_ */
63
64/* vi: set ts=4 sw=4 expandtab: */
#define _THIS
GLsizei const GLchar *const * path
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:193
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:74
static screen_context_t context
Definition: video.c:25