21#ifndef SDL_uikitwindow_h_
22#define SDL_uikitwindow_h_
24#include "../SDL_sysvideo.h"
46@property (nonatomic, strong) UIWindow *
uiwindow;
50@property (nonatomic, copy) NSMutableArray *
views;
void UIKit_ShowWindow(_THIS, SDL_Window *window)
void UIKit_RaiseWindow(_THIS, SDL_Window *window)
SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
void UIKit_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
void UIKit_SetWindowTitle(_THIS, SDL_Window *window)
void UIKit_DestroyWindow(_THIS, SDL_Window *window)
void UIKit_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
NSUInteger UIKit_GetSupportedOrientations(SDL_Window *window)
int UIKit_CreateWindow(_THIS, SDL_Window *window)
void UIKit_HideWindow(_THIS, SDL_Window *window)
EGLSurface EGLNativeWindowType * window
SDL_uikitviewcontroller * viewcontroller
The type used to identify a window.