223#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
238#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
772#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
void SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE
void SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
SDL_bool SDL_HasEvent(Uint32 type)
int SDL_PollEvent(SDL_Event *event)
Polls for currently pending events.
Uint32 SDL_RegisterEvents(int numevents)
SDL_EventType
The types of events that can be delivered.
@ SDL_APP_WILLENTERFOREGROUND
@ SDL_RENDER_DEVICE_RESET
@ SDL_CONTROLLERDEVICEADDED
@ SDL_APP_DIDENTERFOREGROUND
@ SDL_APP_WILLENTERBACKGROUND
@ SDL_CONTROLLERBUTTONDOWN
@ SDL_APP_DIDENTERBACKGROUND
@ SDL_CONTROLLERAXISMOTION
@ SDL_CONTROLLERDEVICEREMOVED
@ SDL_RENDER_TARGETS_RESET
@ SDL_CONTROLLERDEVICEREMAPPED
#define SDL_TEXTINPUTEVENT_TEXT_SIZE
int(* SDL_EventFilter)(void *userdata, SDL_Event *event)
SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event)==56)
void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)
void SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
int SDL_WaitEventTimeout(SDL_Event *event, int timeout)
Waits until the specified timeout (in milliseconds) for the next available event.
void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
void SDL_FlushEvent(Uint32 type)
int SDL_WaitEvent(SDL_Event *event)
Waits indefinitely for the next available event.
Uint8 SDL_EventState(Uint32 type, int state)
int SDL_PushEvent(SDL_Event *event)
Add an event to the event queue.
SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
void SDL_PumpEvents(void)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLuint GLuint GLsizei GLenum type
GLbitfield GLuint64 timeout
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
Audio device event structure (event.adevice.*)
Fields shared by every event.
Game controller axis motion event structure (event.caxis.*)
Controller device event structure (event.cdevice.*)
Display state change event data (event.display.*)
Dollar Gesture Event (event.dgesture.*)
An event used to request a file open by the system (event.drop.*) This event is enabled by default,...
Joystick axis motion event structure (event.jaxis.*)
Joystick trackball motion event structure (event.jball.*)
Joystick device event structure (event.jdevice.*)
Joystick hat position change event structure (event.jhat.*)
Keyboard button event structure (event.key.*)
The SDL keysym structure, used in key events.
Mouse motion event structure (event.motion.*)
Mouse wheel event structure (event.wheel.*)
Multiple Finger Gesture Event (event.mgesture.*)
The "quit requested" event.
Sensor event structure (event.sensor.*)
A video driver dependent system event (event.syswm.*) This event is disabled by default,...
Keyboard text editing event structure (event.edit.*)
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]
Keyboard text input event structure (event.text.*)
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]
Touch finger event structure (event.tfinger.*)
A user-defined event type (event.user.*)
Window state change event data (event.window.*)
static SDL_Event events[EVENT_BUF_SIZE]
SDL_AudioDeviceEvent adevice
SDL_JoyDeviceEvent jdevice
SDL_MouseWheelEvent wheel
SDL_DollarGestureEvent dgesture
SDL_JoyButtonEvent jbutton
SDL_TextEditingEvent edit
SDL_ControllerAxisEvent caxis
SDL_TouchFingerEvent tfinger
SDL_MouseButtonEvent button
SDL_MultiGestureEvent mgesture
SDL_MouseMotionEvent motion
SDL_ControllerDeviceEvent cdevice
SDL_ControllerButtonEvent cbutton