22#ifndef SDL_blendpoint_h_
23#define SDL_blendpoint_h_
25#include "../../SDL_internal.h"
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
GLint GLint GLint GLint GLint GLint y
GLuint GLuint GLsizei count
GLdouble GLdouble GLdouble r
GLint GLint GLint GLint GLint x
GLboolean GLboolean GLboolean b
GLfixed GLfixed GLint GLint GLfixed points
GLboolean GLboolean GLboolean GLboolean a
The structure that defines a point (integer)
A collection of pixels used in software blitting.
static SDL_BlendMode blendMode