SDL 2.0
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#include "../../SDL_internal.h"
Go to the source code of this file.
Enumerations | |
enum | D3D11_Shader { SHADER_SOLID , SHADER_RGB , SHADER_YUV_JPEG , SHADER_YUV_BT601 , SHADER_YUV_BT709 , SHADER_NV12_JPEG , SHADER_NV12_BT601 , SHADER_NV12_BT709 , SHADER_NV21_JPEG , SHADER_NV21_BT601 , SHADER_NV21_BT709 , NUM_SHADERS } |
Functions | |
int | D3D11_CreateVertexShader (ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout) |
int | D3D11_CreatePixelShader (ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader) |
enum D3D11_Shader |
Definition at line 25 of file SDL_shaders_d3d11.h.
int D3D11_CreatePixelShader | ( | ID3D11Device1 * | d3dDevice, |
D3D11_Shader | shader, | ||
ID3D11PixelShader ** | pixelShader | ||
) |
int D3D11_CreateVertexShader | ( | ID3D11Device1 * | d3dDevice, |
ID3D11VertexShader ** | vertexShader, | ||
ID3D11InputLayout ** | inputLayout | ||
) |