21#include "../../SDL_internal.h"
23#if SDL_VIDEO_DRIVER_ANDROID
33#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_ANDROID
41#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_OPENSLES
145 static int backup_context = 0;
149 if (backup_context) {
void ANDROIDAUDIO_PauseDevices(void)
void ANDROIDAUDIO_ResumeDevices(void)
void Android_PumpEvents_NonBlocking(_THIS)
void Android_PumpEvents_Blocking(_THIS)
void Android_StartTextInput(_THIS)
SDL_sem * Android_ResumeSem
SDL_mutex * Android_ActivityMutex
SDL_sem * Android_PauseSem
SDL_Window * Android_Window
#define SDL_GL_MakeCurrent
#define SDL_IsTextInputActive
#define SDL_GL_CreateContext
#define SDL_GL_GetCurrentContext
@ SDL_RENDER_DEVICE_RESET
@ SDL_APP_DIDENTERBACKGROUND
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLuint GLuint GLsizei GLenum type
void openslES_ResumeDevices(void)
void openslES_PauseDevices(void)
static SDL_VideoDevice * _this
void * SDL_GLContext
An opaque handle to an OpenGL context.
EGLSurface EGLNativeWindowType * window
The type used to identify a window.