25#include "../SDL_sysvideo.h"
26#include <screen/screen.h>
GLuint const GLchar * name
void * SDL_GLContext
An opaque handle to an OpenGL context.
EGLSurface EGLNativeWindowType * window
int glMakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
void * glGetProcAddress(_THIS, const char *proc)
int glSetSwapInterval(_THIS, int interval)
int glLoadLibrary(_THIS, const char *name)
int glSwapWindow(_THIS, SDL_Window *window)
void glUnloadLibrary(_THIS)
void handleKeyboardEvent(screen_event_t event)
void glDeleteContext(_THIS, SDL_GLContext context)
int glGetConfig(EGLConfig *pconf, int *pformat)
SDL_GLContext glCreateContext(_THIS, SDL_Window *window)
The type used to identify a window.
static screen_context_t context