SDL 2.0
testautomation_main.c File Reference
#include "SDL.h"
#include "SDL_test.h"
+ Include dependency graph for testautomation_main.c:

Go to the source code of this file.

Functions

static int main_testInitQuitJoystickHaptic (void *arg)
 
static int main_testInitQuitSubSystem (void *arg)
 
static int main_testImpliedJoystickInit (void *arg)
 
static int main_testImpliedJoystickQuit (void *arg)
 

Variables

const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER
 
static const SDLTest_TestCaseReference mainTest1
 
static const SDLTest_TestCaseReference mainTest2
 
static const SDLTest_TestCaseReference mainTest3
 
static const SDLTest_TestCaseReference mainTest4
 
static const SDLTest_TestCaseReferencemainTests []
 
SDLTest_TestSuiteReference mainTestSuite
 

Function Documentation

◆ main_testImpliedJoystickInit()

static int main_testImpliedJoystickInit ( void arg)
static

Definition at line 75 of file testautomation_main.c.

76{
77#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
78 return TEST_SKIPPED;
79#else
80 int initialized_system;
81
82 /* First initialize the controller */
83 SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
84 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
85
86 /* Then make sure this implicitly initialized the joystick subsystem */
87 initialized_system = SDL_WasInit(joy_and_controller);
88 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
89
90 /* Then quit the controller, and make sure that implicitly also quits the */
91 /* joystick subsystem */
93 initialized_system = SDL_WasInit(joy_and_controller);
94 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
95
96 return TEST_COMPLETED;
97#endif
98}
#define SDL_INIT_GAMECONTROLLER
Definition: SDL.h:82
#define SDL_InitSubSystem
#define SDL_WasInit
#define SDL_QuitSubSystem
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription,...) SDL_PRINTF_VARARG_FUNC(2)
Assert for test cases that logs but does not break execution flow on failures. Updates assertion coun...
#define TEST_COMPLETED
#define TEST_SKIPPED
const int joy_and_controller

References joy_and_controller, SDL_INIT_GAMECONTROLLER, SDL_InitSubSystem, SDL_QuitSubSystem, SDL_WasInit, SDLTest_AssertCheck(), TEST_COMPLETED, and TEST_SKIPPED.

◆ main_testImpliedJoystickQuit()

static int main_testImpliedJoystickQuit ( void arg)
static

Definition at line 100 of file testautomation_main.c.

101{
102#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
103 return TEST_SKIPPED;
104#else
105 int initialized_system;
106
107 /* First initialize the controller and the joystick (explicitly) */
108 SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
109 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
110 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
111
112 /* Then make sure they're both initialized properly */
113 initialized_system = SDL_WasInit(joy_and_controller);
114 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
115
116 /* Then quit the controller, and make sure that it does NOT quit the */
117 /* explicitly initialized joystick subsystem. */
119 initialized_system = SDL_WasInit(joy_and_controller);
120 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
121
123
124 return TEST_COMPLETED;
125#endif
126}
#define SDL_INIT_JOYSTICK
Definition: SDL.h:80

References joy_and_controller, SDL_INIT_GAMECONTROLLER, SDL_INIT_JOYSTICK, SDL_InitSubSystem, SDL_QuitSubSystem, SDL_WasInit, SDLTest_AssertCheck(), TEST_COMPLETED, and TEST_SKIPPED.

◆ main_testInitQuitJoystickHaptic()

static int main_testInitQuitJoystickHaptic ( void arg)
static

Automated SDL subsystems management test.

Written by J�rgen Tjern� "jorgenpt"

Released under Public Domain.

Definition at line 19 of file testautomation_main.c.

20{
21#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
22 return TEST_SKIPPED;
23#else
24 int enabled_subsystems;
25 int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
26
27 SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
28
29 enabled_subsystems = SDL_WasInit(initialized_subsystems);
30 SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
31
32 SDL_Quit();
33
34 enabled_subsystems = SDL_WasInit(initialized_subsystems);
35 SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
36
37 return TEST_COMPLETED;
38#endif
39}
#define SDL_INIT_HAPTIC
Definition: SDL.h:81
#define SDL_Quit
#define SDL_Init

References SDL_Init, SDL_INIT_HAPTIC, SDL_INIT_JOYSTICK, SDL_Quit, SDL_WasInit, SDLTest_AssertCheck(), TEST_COMPLETED, and TEST_SKIPPED.

◆ main_testInitQuitSubSystem()

static int main_testInitQuitSubSystem ( void arg)
static

Definition at line 47 of file testautomation_main.c.

48{
49#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
50 return TEST_SKIPPED;
51#else
52 int i;
54
55 for (i = 0; i < SDL_arraysize(subsystems); ++i) {
56 int initialized_system;
57 int subsystem = subsystems[i];
58
59 SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
60 SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
61
62 initialized_system = SDL_WasInit(subsystem);
63 SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
64
65 SDL_QuitSubSystem(subsystem);
66
67 SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
68 }
69
70 return TEST_COMPLETED;
71#endif
72}
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:115
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50

References i, SDL_arraysize, SDL_INIT_GAMECONTROLLER, SDL_INIT_HAPTIC, SDL_INIT_JOYSTICK, SDL_InitSubSystem, SDL_QuitSubSystem, SDL_WasInit, SDLTest_AssertCheck(), TEST_COMPLETED, and TEST_SKIPPED.

Variable Documentation

◆ joy_and_controller

const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER

◆ mainTest1

const SDLTest_TestCaseReference mainTest1
static
Initial value:
=
{ (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED}
#define TEST_ENABLED
int(* SDLTest_TestCaseFp)(void *arg)
static int main_testInitQuitJoystickHaptic(void *arg)

Definition at line 128 of file testautomation_main.c.

◆ mainTest2

const SDLTest_TestCaseReference mainTest2
static
Initial value:
=
{ (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED}
static int main_testInitQuitSubSystem(void *arg)

Definition at line 131 of file testautomation_main.c.

◆ mainTest3

const SDLTest_TestCaseReference mainTest3
static
Initial value:
=
{ (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED}
static int main_testImpliedJoystickInit(void *arg)

Definition at line 134 of file testautomation_main.c.

◆ mainTest4

const SDLTest_TestCaseReference mainTest4
static
Initial value:
=
{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}
static int main_testImpliedJoystickQuit(void *arg)

Definition at line 137 of file testautomation_main.c.

◆ mainTests

const SDLTest_TestCaseReference* mainTests[]
static
Initial value:
= {
}
#define NULL
Definition: begin_code.h:167
static const SDLTest_TestCaseReference mainTest1
static const SDLTest_TestCaseReference mainTest3
static const SDLTest_TestCaseReference mainTest4
static const SDLTest_TestCaseReference mainTest2

Definition at line 141 of file testautomation_main.c.

◆ mainTestSuite

Initial value:
= {
"Main",
}
static const SDLTest_TestCaseReference * mainTests[]

Definition at line 150 of file testautomation_main.c.